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Game crashes on startup when adding new mod(s)


calscks

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my problem is a little weird, as the game will crash on startup whenever any new mod with new plugin is added to the load order /plugin list. if I remove the new mod, the game runs just fine.

 

I'm using vortex, I've tried purging and redeploying mods but to no avail. there's no missing masters, and the number of loaded references is within the game's limit.

 

what could be the culprit?

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sorry for late reply.

 

plenty. I have around 412 enabled plugins, including esl-flagged esps or pure esls.

i'm running on 6600K and a 1060, RAM is 2800MHz 16GB. running the game on SSD.

 

I've been testing what the issue is from purging and disabling all mods then re-enable and re-deploy them one by one to see what's the issue.

aaaand I think I found the root cause that there SEEMS to be an overflow, not on the plugin count (my plugin count ends at EF -- around 240 esm+esp plugins), but instead on the number of ba2s loaded cumulatively by all plugins or the number of plugins that load ba2s cumulatively.

 

I tried installing a mod with loose files and the game ran fine. tried overflowing the plugin count with plugins that don't load any archives, the game accepted that.

then I tried installing a mod usually with archived ba2s such as weapon mod (e.g. AK400 currently at the top of hot mods) and the game crashed on startup.

then I disabled one of the mods with ba2s and the game didn't crash.

 

I'm gonna need more insights for this.

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