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How to i make my armor transparent


nekollx

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Been around the net a few time but i think all the tutorials are out of date so i figured i'd just ask.
I'm trying to make armor like the Ghost blade that's transparent with a blue glow (and no i don't want to body to be visible under it like bound armor when wearing the armor that entire part of your body it covers is ghost like. BUT ONLY that part i know about Legacy of the Dragonborns Ghost Helm which makes you Spectral but this is only for that item.)

So rather then say what i did let me just ask, how do i make a particular armor piece transparent?

 

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if you want the whole thing transperant then open in nifscope, select the BSTriShape, BSLightingShaderProperty in block details turn your "Alpha" anywhere from .0 -1. but if youre wanting to make part of the armor transperant then edit the .dds and _n.dds files in photoshop then back in nifscope right click the BSTriShape select "block" "insert" then NiAlphaProperty inside that check that "flags" 4844 and threshold of 128 (you can change that number to control the edging of material) THEN back under BSTriShape click the plus sign next to Alpha Property to add the NiAlphaProperty (the number)

 

i hope this answers your question.

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if you want the whole thing transperant then open in nifscope, select the BSTriShape, BSLightingShaderProperty in block details turn your "Alpha" anywhere from .0 -1. but if youre wanting to make part of the armor transperant then edit the .dds and _n.dds files in photoshop then back in nifscope right click the BSTriShape select "block" "insert" then NiAlphaProperty inside that check that "flags" 4844 and threshold of 128 (you can change that number to control the edging of material) THEN back under BSTriShape click the plus sign next to Alpha Property to add the NiAlphaProperty (the number)

 

i hope this answers your question.

that was perfect just what i needed, i presume lighting is also where id look to give it that blue glow effect of the ghost blade?

 

Edited by nekollx
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not sure on that one. i know that Emissive Color will change the offset color of it. i have not played around with those yet. you could always try changing a few things here and there just write down the original numbers to revert back if you made a change that was not good.

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The glow on that "ghost blade" doesn't only come from "emissive color" settings. There's also a glow shader with a texture attached to it in play.

 

My experience on these matters is quite limited. You can try to extract the "Skyrim - Meshes" bsa archives (found in .../Skyrim SE/Data) using a program like this one. Then search for the sowrd. I think it should be one of the "draugr" weapons. Open the sword's nif file in Nifskope and look at the structure. Somewhere you should find something like "BSEffectShaderProperty" (or a similar name). Try to copy that shader property into the NiTriShape of your armour. Be prepared for a lot of "trial and error". Shaders sometimes don't behave like you expect them to...

 

Maybe someone with more experience than me give you a more detailed explanation. But you're definitely looking for a shader.

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It was pretty easy to find a good color since nifscope lets you choose from a color wheel, pretty satisfied now with the results. what do you guys think. The only other thing I can think of would be to add some kind of smoke effect to make it look more ghostly maybe find whatever the enchant is for the Ebony Mail of Boethia and try recoloring the effect FX nif?

 

Thoughts?

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  • 1 year later...

you would have to take a flame image in photoshop, create an alpha layer, black out what not to see then create a plain in 3ds using the image then add that to the armor in OS then in Nifskope you would select the flame and create a "extra data list" then add either a NiFloat Data or NiString Data and set a time frame, a frame count, figure out the direction of movement and blah blah blah. im not good enough to explain much but one could open up an already made armor piece and look at how it was made and learn from there.

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