Now, unfortunately, you will be back to the issue of having textures appear low-res, especially in certain cases related to well known texture bugs that prevent that game engine from streaming certain texture maps at their intended resolution (Garrus, armors and clothing, etc), but at least you should now be able to start the game, which would be the point of trying the above values out.

I went through my [TextureLODSettings] after a lot had installed, compared a lot's/MEUITM's values to the defaults, and tweaked mine so they would default to streaming at 1K resolution by altering some of the MinLODSize values to 1024. Some of the level textures do need to be able to go up to 4K such as TEXTUREGROUP_WeaponNormalMap which is why I left the MaxLODSize alone in most cases. I think a lot and MEUITM change the MinLODSize values to 4096 which is just excessive for my needs and for my GPU's computational capabilities.

You may have to end up doing something similar with your INI after you copied the above values in, going through and trying values out in small handfuls at a time, checking to see if the game runs, and so on.

EDIT: Wow, why does Nexus use white as alternating color in the Code markup? Impossible to read!

Also, if you want, you can try my values on for size; they are higher than the defaults:

[TextureLODSettings]

//TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_LightAndShadowMap=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_UI=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

//TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=4096,LODBias=0)

TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=4096,LODBias=2)

TEXTUREGROUP_WorldNormalMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=2)

TEXTUREGROUP_AmbientLightMap=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Character_Diff=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Character_Norm=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Character_Spec=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Environment_256=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Environment_128=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Environment_64=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_VFX_512=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_VFX_256=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_VFX_128=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_VFX_64=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_GUI=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Environment_1024=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_VFX_1024=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_APL_128=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_APL_256=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_APL_1024=(MinLODSize=1024,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Character_1024=(MinLODSize=512,MaxLODSize=2048,LODBias=0)

TEXTUREGROUP_Promotional=(MinLODSize=512,MaxLODSize=2048,LODBias=0)