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Problem Assigning "Minuteman" Settlers at the Castle


H00V3RD8M

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Hey guys, I'm running into a small hiccup on the Old Guns quest. The Radio Freedom operator is where he is supposed to be and I have reached the point where I build and assign the artillery. The two generic "Minutemen" settlers roaming around do not respond to attempts to assign them to resources. When I try to assign them to an artillery piece, they will run up to the object and grab the wheel for a few seconds only to get off and return to their default patrol package. Furthermore, I can't trade gear with them, my character only speaks the usual attention-getting lines, and the settlers in question only comment with their usual banter

 

Anyone else having trouble with the minutemen settlers at the Castle? Please let me know if you have any more info on the issue. Thanks.

 

Load Order:

 

 

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
ArmorKeywords.esm=1
TheKite_Railroad_Handmaiden.esp=1
AORobcoReconScope.esl=1
OVT.esp=1
ValdacilsItemSorting-Perks.esp=1
ValdacilsItemSorting-AidReducedWeight.esp=1
ValdacilsItemSorting-MiscWeightless.esp=1
ValdacilsItemSorting-AmmoWeightless.esp=1
ValdacilsItemSorting-ModsWeightless.esp=1
ValdacilsItemSorting-ExplosivesSortBottomWeightless.esp=1
ValdacilsItemSorting-JunkBetter.esp=1
ValdacilsItemSorting-ZY-DLCAutomatron-Weightless.esp=1
ValdacilsItemSorting-ZY-DLCContraptions-Weightless.esp=1
ValdacilsItemSorting-ZY-DLCFarHarbor-Weightless.esp=1
ValdacilsItemSorting-ZY-DLCNukaWorld-Weightless.esp=1
ValdacilsItemSorting-ZY-DLCVaultTec-Weightless.esp=1
ValdacilsItemSorting-ZZ-DLCArmorByClassOverride.esp=1
ValdacilsItemSorting-ZZ-DLCCosmeticsByClassOverride.esp=1
ValdacilsItemSorting-ZZ-DLCWeaponsOverride.esp=1
SettlementMenuManager.esp=1
Housekeeping.esp=1
mso_sms.esp=1
Vivid Waters.esp=1
ManufacturingExtendedFH.esp=1
FIXEDGoodfeels_no_DLC_needed.esp=1
Friffy_Holstered Weapons.esp=1
VisibleWeapons.esp=1
CigaretteInMouth.esp=1
Diamond City Enhanced.esp=1
Cleaner Diamond City Indoor and Outdoor (No Fog).esp=1
Guards.esp=1
NukaRadBans.esp=1
EAMR.esp=1
InstitWeapPosit.esp=1
Power_Armors_Redone.esp=1
BrighterSettlementLights_ExtraBrightv1.1.esp=1
QuazTelevisionReplacer.esp=1
QuazRadioModelReplacer.esp=1
LongerPowerLines3x.esp=1
BetterJunkFences.esp=1
Insignificant Object Remover.esp=1
dD-Enhanced Blood Basic.esp=1
Remove Interior Fog - All Dlc.esp=1
Armorsmith Extended.esp=1
WeaponsOnBack Addon.esp=1
OCDecorator.esp=1
OCDispenser.esp=1
OCDecoratorDLC.esp=1
Eli_Crafting Shiz 9000.esp=1
AkaWaterWorld.esp=1
SnapBeds.esp=1
WorkingTableLamps.esp=1
bb_vendors.esp=1
Northland Diggers New.esp=1
Thematic and Practical.esp=1
Thematic and Practical - DLC.esp=1
Randomized DC Guard Outfits.esp=1
Vivid Fallout - All in One - Best Choice.esp=1
FlaconOil_BA2_2K_Part1.esp=1
FlaconOil_BA2_2K_Part2.esp=1
FlaconOil_BA2_2K_Part3.esp=1
ValiusHDTextures2K.esp=1
NMC Bundle HIGH.esp=1
PWR.esp=1
IMG_Castle_Wall_Patches.esp=0
CREAtiveClutter.esp=1
BusySettlers.esp=1
QuazCraftables.esp=1
NSA All-in-One.esp=1
Enough About the Settlements Preston.esp=0
Field Scribe Unhooded Hat (Replacer, Enabled Hair).esp=1
NoVanillaRadiantDLCLocations.esp=1
WX Clothing and Armor.esp=1
Synths Revamped.esp=1
crx_HammerTime_Sanctuary.esp=1
Crimsomrider's 1950s Feminine Outfits.esp=1
calyps-bos-booty.esp=1
WD_Pistol_Renimation_Pack.esp=1
TheKite_Railroad_Handmaiden AE patch.esp=1
railroad_uniform.esp=1
railroad_uniform_leveledList.esp=1
Double_Barrel_Spread_And_Range.esp=1
Third Person Revolver Audio Fix.esp=1
LegendaryModification.esp=1
LegendaryModification - DLC Far Harbor.esp=1
Police_Officers.esp=1
GruffyddsSignsAndPosters.esp=1
NoGuardclean.esp=1
BetterSettlers.esp=1
BetterSettlersCleanFacePack.esp=1
BetterSettlersNoLollygagging.esp=1

 

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More info:

 

I placed a radio beacon and powered it up, spawning two new settlers. One of them was automatically assigned to the artillery and I was able to assign the other settler to crops. I can confirm that only the settlers labeled as Minutemen are affected by the assignment bug.

 

Anyone have any idea on what causes the Minutemen settlers to not respond to assignment to tasks?

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Okay, In my game, the Castle is bugged pretty good. Aside from Minutemen settlers that refuse to farm, I also came across a bug with setting up a supply line to the Castle and sending existing settlers there. During the Old Guns quest, I placed a recruitment radio beacon and two working settlers were generated and were assigned properly. Attempting to send a settler from an existing settlement to the Castle has a few problems. I set up a supply line from Sanctuary to the Castle. The supply line was working, the issue is the provisioner always stands idle in the middle of the settlement and does not patrol along her route. It affects the provisioner regardless of what settlement they start from, but ultimately, I was able to get the settler to move by punching in the kill command. Being essential, the NPC collapsed and knelt down for a few seconds before getting back up. Apparently, this reset her AI, as she was now finally leaving Sanctuary.

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Hi

 

In most character saves I can assign minutemen and in some others I can't. Bethesda feature.

 

Your other issue is usually caused by mods that either change settlements or settlers behavior. I had a provider issues when I used settlement expansion mods. They also stopped settlers sleeping in beds and staying assigned.

Right now I am having trouble with Sim Settlements as settlers are unassigning themselves.

 

I don't attack provisioners. In my game if they go into beed out and if another settler or enemy steals from them all settlers from their settlement can become hostile. If this happens at Country Cross the settlement can become unaffiliated and it will never work properly again in that save. The same thing can happen with farmers.

 

This is all part of the fun modding Fallout 4. As soon as you solve one problem another one pops up out of nowhere.

 

 

Later

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I only used console commands to force the settler into bleed out mode. They returned to their intended routine after they recovered. As for the assigning issue, are you referring to the minutemen coded as settlers at the Castle post Taking Independence?

 

True.

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