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Priority:Earth Crash when Shepard approaches the Citadel arm controls.


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After persuading Illusive Man with Paragon (I feel like that may be important because of the last line in the diagnostic log), I got a crash when Shepard approaches the console. My mod list is pretty much the same as in the previous topic. Quick diagnostics: https://vps.me3tweaks.com/alot/logviewer?logid=36b21b909f6978244af661d72355758b&type=diag

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This is a known issue with ALOT + MEHEM. When ALOT modifies the 500Choice file, the file is reconstructed in a way that seems to bring the original error in the file into execution path, not sure how.

 

ME3Log - Logging started.
BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_31: Serial size mismatch: Got 830, Expected 828
BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_32: Serial size mismatch: Got 830, Expected 828
SFXSeqAct_SetMusicID end002_anderson_end_m_D.SFXSeqAct_SetMusicID: Serial size mismatch: Got 382, Expected 15016
ULinkerLoad::operator<<, Bad name index 252416/1785, Archive ..\..\BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc
This log however is useful, and may help us find a way to automatically repair this file before ALOT is installed.

 

For now you can delete BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc and then run AutoTOC from Settings/Game Utilities/AutoTOC. Doing this will lock you out from installing more textures, but it will avoid this error as it is will revert to the extended cut version of the file.

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This is a known issue with a lot + MEHEM. When a lot modifies the 500Choice file, the file is reconstructed in a way that seems to bring the original error in the file into execution path, not sure how.

 

ME3Log - Logging started.
BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_31: Serial size mismatch: Got 830, Expected 828
BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_32: Serial size mismatch: Got 830, Expected 828
SFXSeqAct_SetMusicID end002_anderson_end_m_D.SFXSeqAct_SetMusicID: Serial size mismatch: Got 382, Expected 15016
ULinkerLoad::operator<<, Bad name index 252416/1785, Archive ..\..\BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc
This log however is useful, and may help us find a way to automatically repair this file before a lot is installed.

 

For now you can delete BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc and then run AutoTOC from Settings/Game Utilities/AutoTOC. Doing this will lock you out from installing more textures, but it will avoid this error as it is will revert to the extended cut version of the file.

 

Before I do this: How much/in what way will reversal to the extended cut version of this particular file affect the ending?

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This is a known issue with a lot + MEHEM. When a lot modifies the 500Choice file, the file is reconstructed in a way that seems to bring the original error in the file into execution path, not sure how.

 

ME3Log - Logging started.
BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_31: Serial size mismatch: Got 830, Expected 828
BioSeqAct_PMCheckConditional BioD_Nor.TheWorld:PersistentLevel.Main_Sequence.Personal_Terminal.Give_Email_Rewards.BioSeqAct_PMCheckConditional_32: Serial size mismatch: Got 830, Expected 828
SFXSeqAct_SetMusicID end002_anderson_end_m_D.SFXSeqAct_SetMusicID: Serial size mismatch: Got 382, Expected 15016
ULinkerLoad::operator<<, Bad name index 252416/1785, Archive ..\..\BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc
This log however is useful, and may help us find a way to automatically repair this file before a lot is installed.

 

For now you can delete BIOGame\DLC\DLC_CON_MEHEM\CookedPCConsole\BioD_End002_500Choice.pcc and then run AutoTOC from Settings/Game Utilities/AutoTOC. Doing this will lock you out from installing more textures, but it will avoid this error as it is will revert to the extended cut version of the file.

 

Before I do this: How much/in what way will reversal to the extended cut version of this particular file affect the ending?

 

I am not sure, I only deal with the front end, not the user support side of ALOT. However on the ALOT FAQ page, this is the current workaround. I am downloading MEHEM and will look at the listed items in the log to see if I can determine which export has the bad name index, which is what is causing the crash.
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The MEHEM rescue cutscene seems to play fine, but after that, I was greet by a black screen (music still playing, probably on a loop). The task manager didn't recognize the game as not responding though. After restarting it and loading it, I spawn as a t-posing Shepard in the original ,,choice chamber". Restarting the whole Citadel bit now and trying again to get the ending to work.

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The MEHEM rescue cutscene seems to play fine, but after that, I was greet by a black screen (music still playing, probably on a loop). The task manager didn't recognize the game as not responding though. After restarting it and loading it, I spawn as a t-posing Shepard in the original ,,choice chamber". Restarting the whole Citadel bit now and trying again to get the ending to work.

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Looking at game files, there are several busted exports in MEHEM files. I don't understand how game does not crash loading these. I am able to reproduce the black screen issue, what is happening is it is attempting to teleport player into a cutscene trigger, but the cutscene is not starting. The black screen is not lifted in order to hide this teleportation, but what's happening instead is you are stuck in a black screen.
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Looking at game files, there are several busted exports in MEHEM files. I don't understand how game does not crash loading these. I am able to reproduce the black screen issue, what is happening is it is attempting to teleport player into a cutscene trigger, but the cutscene is not starting. The black screen is not lifted in order to hide this teleportation, but what's happening instead is you are stuck in a black screen.

So... What am I supposed to do now? I made sure that I installed everything correctly, all mods and DLC's in their newest versions. Wiping out the game cache and reinstalling everything yet again doesn't seem promising.

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Looking at game files, there are several busted exports in MEHEM files. I don't understand how game does not crash loading these. I am able to reproduce the black screen issue, what is happening is it is attempting to teleport player into a cutscene trigger, but the cutscene is not starting. The black screen is not lifted in order to hide this teleportation, but what's happening instead is you are stuck in a black screen.

So... What am I supposed to do now? I made sure that I installed everything correctly, all mods and DLC's in their newest versions. Wiping out the game cache and reinstalling everything yet again doesn't seem promising.

 

I mean: Have i done something wrong with the mod installation and I have to redo it yet again/it's an error that can be fixed/there are too many conflicts and I need to reinstall everything but get rid of some of them?

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