Jump to content

Looking for Idle mod only for the player


GamerSince1992

Recommended Posts

Blockhead ... animation overrides go in the Data\Meshes\Characters\_male\SpecialAnims folder. For the player the Seductive Idle file (let's say you want seductiveidleb.kf) will be renamed Idle_BLKD_PERNPC_Oblivion.esm_00000007.kf (so the full path will be Data\Meshes\Characters\_male\SpecialAnims\Idle_BLKD_PERNPC_Oblivion.esm\00000007.kf).

 

I'm pretty sure from past posts that you are already using Blockhead, so it's just a matter of renaming a file and creating the folder path (could be you already have _male\SpecialAnims ... it's a vanilla game folder that Blockhead uses for animation overrides).

 

Want your own walk ... yup ... Blockhead.

 

- Edit - Better Bouncing Boobs While Idle ... not sure if you have seen/would be interested in this version of SeductiveIdleB.kf or not. Just throwing it out there, feel free to ignore.

Edited by Striker879
Link to comment
Share on other sites

Yes ... SeductiveIdleA.kf is a basically static stand with one hand on the hip type thing whereas SeductiveIdleB.kf is a stand with both hands sort of on the hips while swaying the hips from side to side with the shoulders sort of following along (and if you use the BBBed version that has "consequences").

 

I use a slightly modified NIF that I salvaged from a mod that I don't actually use that didn't get the skeleton.nif properly stripped out before release (a fairly common occurrence) to check out animations. The source I used is LencNoPant.nif found in the extracted download for Apolonia and Atlantes (look for it in the Data\meshes\Characters\_Male\IdleAnims\Sex Godes\BSI folder).

 

You just open NifSkope by doubleclicking the LencNoPant.nif, navigate to where the animation file is located from the dialogue that opens from NifSkope's Spells > Animation > Attach .KF menu dialogue selection box and then hit the Play button.

 

- Edit - You may not have seen this version of SeductiveIdleA ... SeductiveA_with_Breathing_movement_v1-0.

 

- Edit 2 - Have a look at Personality Idles and/or Personality Idles4 as an alternative to Blockhead. I use Personality Idles - Modified version - NPCs and companions myself (further modified by me) but it doesn't include (actually purposely excludes) the player. Blockhead animation overrides work well with it (they override the ones from Personality where they are applied).

Edited by Striker879
Link to comment
Share on other sites

I see ...

 

But that's odd I have mod from loverslab some characters in it use SeductiveIdleB.kf animation even thought the SeductiveldleB.kf itself not exist inside the folder :confused: ...

 

I saw these mods yesterday while I searching for the Idle ... the last one you mentioned I download it long ago but I didn't try it yet because some people say: the NPC animations stuck after using the persuasion mini game ... I don't want risk use it I'm afraid it maybe will effect something...

 

I always want to have sedctiveIdleB.kf it will suit my beautiful vampire character well ...

 

How about this: it's possible to replace the default animation that play for both gender when the PC stand for a few seconds without doing anything before he/she return to his/her vanilla Idle? ... in other words I want my character to use SeductiveIdleA while standing and SeductiveIdleB for a short time before she return to the SeductiveIdleA again...

Edited by GamerSince1992
Link to comment
Share on other sites

I'm a bit out of my element here ... even though I did make some changes to my copy of Personality Idles - Modified I don't understand all of the ins and outs of when the game decides to play which idle.

 

Your LoversLab mod may have the seductiveidleB.kf in a custom folder and it uses it in a way similar to what Personality does (all of the Personality idles are in the Characters\_male\idleanims\personality folder for example). What you are saying about the stuck anims is the first I've heard of that, and I don't recall ever experiencing it myself. Some of my own tweaks were to how frequently an NPC was to play an idle (as well as some of the other possible conditions checks) so there are times when seductiveidleB.kf gets a lot of play and times when it's less frequent.

 

It was quite a long time ago that I edited my copy of Personality, and with my current character (and the way I play my "mini-games" now) I have decided I'd like to tweak things further, but haven't had a look yet.

 

As for you last question ... it may be possible via a mixture of Personality plus Blockhead, but I'm speculating. If you replaced idle.kf in the _male folder with a renamed copy of seductiveidleA.kf then everyone should use it (both males and females and your character). Not certain whether the Blockhead player character override in SpecialAnims would always override the one from the _male folder or not (all I've used the Blockhead overrides for so far is giving different NPCs different walks and some combat idles ... so all PerNPC overrides that get applied to that particular NPC all of the time ... so maybe not possible to have a changing type situation once Blockhead is involved).

 

From what I recall, Personality uses primarily Classes to distribute which NPC is affected along with conditions like player fame, sex of who the NPC is interacting with ... basically all the conditions you can pick from when editing AI packages. You would need to look through the possibilities and see what can/can't be achieved.

Link to comment
Share on other sites

Yeah you right they inside Idleanimes folder...

 

Hmmm...sounds complicated to me ... I got this idea when I saw long ago a mod for Skyrim make the female characters do a different animations if you let them stand for long ... and I thought at that time maybe there's a mod for Oblivion have the same idea or not ...

 

Anyway I guess I will stuck with SeductiveIdleB then...

 

So like you said : in order for SeductiveIdleB to work only on the player I must use it with block head otherwise it will not work, right?...

Edited by GamerSince1992
Link to comment
Share on other sites

That is correct, and I'm pretty sure that the player will play only that idle whenever the game would use an idle for the player (I'm a first person guy ... so my guy is never idle). Try it, and if you don't like it all you need to do is delete that one file (you will not be touching idle.kf from the Characters\_male folder at all).

Link to comment
Share on other sites

Ok I'll give it a try...

 

And thank you so much for the info :happy: ...

 

Edit: I create the folder you give it to me in your first post and copy the seductiveIdleB.kf from Idleanime folder rename it with 00000007.kf and nothing change my character still use the vanilla Idle :sad:

Edited by GamerSince1992
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...