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Immersive/Modular Inventory


TyrianSIlverwing

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THE ISSUE:

Right so we've all seen mods that alter the carry weight of items to make them more "immersive", but the actual inventory of the character still appears to be a literal pocket dimension. I can already be covered in weapons and find a sword I think looks pretty, but I don't have to sacrifice the slot my current sword takes up because of the pocket dimension I keep all my loot in. Killed a bear and want to sell its fur? Just throw it in the pocket dimension! Find a potion worth a lot of gold, but already carrying loads of bottles? Into the pocket dimension it goes!

 

 

THE SOLUTION:

There's a basic solution to this little immersion-breaking feature, really. There would be 2 menu's to start with, your "pockets" and what you have equipped. The equipment UI would have slots where you could place all your weapons, such as a dagger on one hip, a 1hander on the other, a 2hander on your back and etc. Your "pockets" (and any other inventory addons assuming you have bandoliers and backpacks) will have a set amount of inventory squares. Items would take up a certain amount of these squares like they do in Resident Evil. So if you have a backpack on you could squeeze a whole cheese wheel in there and fold a leather cloak on top of that, but a sword would be much too big to store in there.

 

"Well what if I want to steal a cheese wheel, but my backpack is full?"

 

You would have an active inventory slot called "hands", with this you can pick things up and carry them to avoid leaving them behind due to full inventory, but you would have to temporarily drop the item to draw your sword against those guards who just saw you steal the cheese. (avoid standing near cliffs or you'll lose a very delicious wheel)

 

For a bit of extra immersion, you could add sheathes so that it's impossible to store a weapon on your back until you invest in a 2hander sheathe. You could still carry it in your hands to the next town, but to eat you may have to lean it against a rock for a minute.

 

Mods like Bandolier would need their own inventory squares set up, and you may even have to alter the model to display potions you have equipped.

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