I'm trying to get my follower on XBox and I ported her from LE to SE. When I go to upload her CK overwrites with vanilla facegen and for some reason the texture is actually blue? I've never seen that before.
I've been trough this routine multiple times and pretty discouraged but I'll try here and see what anyone might have to say.
I originally tried getting CK to generate it's vanilla garbage and then overwriting it with my RM generated facegen 16mb textures. The mesh uploads fine but the packing and uploading actually turns every facegen texture I've tried black once it's in the .BSA. I know because I went back and extracted it to see what it does. Solid black after it says "converting" and then asks me to create the mod.
I've tried reading around online and found that SE textures should be resaved with "no compression" and make it generate mipmaps but when I'm facing the save menu in PS I don;t know which option means no compression. Is someone able to tell me whether I actually need to do that?
My next attempt I'm trying is to make the facegen texture from 32bit CK which actually has a flesh color.
To date the follower is working in XBox except for blue face. I'm now assuming the blue face may be from the blue facegen 64 bit CK is making.
Has anyone succeeded in getting a non-vanilla folllower ported? I've tested my follower on PC SE and she looks fine with the CK generated facegen and her custom face but on the console side it's always blue. Everything else is fine on their end, armor, body and all. Someone from Beth site tried to help me but it turned out to be a video of basic instructions for exporting facegen textures....I've been doing that.
Thanks for any help you guys might be able to offer.
Edited by LordDirtnap, 14 February 2019 - 11:42 AM.