I'll try to be brief:
-The basic setting is similar to NVB (and basically all bounty hunter mods), but it has a twist: you lead the organization.
-You have full control over your faction: you name it anything you want, you recruit your bounty hunters, can give them equipment, send them on mission, etc.
-There are essentially two kinds of recruits: randomly generated(by the mod) NPCs and Followers
-The first type can be found in friendly settlements, mainly in bars and saloons. Your skills during recruitment will affect how much payment they will demand later on. You can also customize them to a certain degree, like give them nicknames (a la XCOM).
-You can recruit your followers too, but there is a small difference:
-The mod would use a trait system similar to Crusader Kings that determines the bounty hunters' personalities.
-The first type of recruits have randomly generated personalities but followers (Vanilla and some of the most popular followers from nexus) and "legendary" mercenaries have pre-defined personality traits.
-Only humanoid people can be recruited but you can assign animal companions to squads.
-Squads are a group of your bounty hunters, that you can send on missions.
-Being sent on mission means that your squad leaves the New Vegas worldspace and enters a map that is similar to the ones seen in Fo1 and 2 (but the closest you can imagine is the Mount&Blade map).
-You can access this map from your command desk at your HQ. When you active this desk you get teleported to a cell where you can see the map (of an area west of the Mojave) from an overview and fly around. Your squads are represented by the shrinked version of their squad leader, and this is where you give them orders. There are also towns and other places that your squads can visit for bounties and quests and other activities.
-You give orders similarly to how you do it with JIP CCC: you can choose a squad on the map, then indicate a waypoint where they have to go or interact with.
-After you give have given your orders, you push a button that starts time, which then passes at a faster pace while the button is pushed.
-You can exit the map at any time and your squad will continue carrying out their orders but they take more time (in real time) to get to their destination.
-During certain encounters, such as combat, you take control of you squad: your PC takes the form of the squad leader, gets their inventory and their skills.
-There are smaller quests and bounties and that you can carry out with your squads but your ultimate goal is to take to down an opposing organized gang that has an HQ at a random place at the map (you need to inveatigate where).
-The other difficulty is that your bounty hunters can die permanently.
So, what do you all think? Do you think if this was made properly, it would make a good mod? Do you have any ideas you think would make it better?
Edited by Fagahajakal, 16 February 2019 - 09:10 PM.