Jump to content

SPOA Silver Knight Armor for KCD


dopalacz

Recommended Posts

I’m the creator of the Silver Piece of Art - Silver Knight Armor modification for Skyrim. This modification has high resolution textures (4K). The patterns visible on the armor were hand drawn. Now I decided to create a similar modification for KCD. The work is going slowly, because I have to create almost all the elements from scratch. I can not do a copy paste. I had to learn to replace textures in KCD. There were a few issues with the correct display of textures. I waited one year to motivate my self to start this project at all. Of course, some free time at the beginning of the year also affected.

 

2aebffabadc32cbd650416d1d1b98e15f86f0bfc

 

3b66aa2cc0be3d251b7dd0f602f5b4d4fa6a3721

 

60a7df6ac533aeaf3376efdba3955e522a829a23

 

70d7a78d6c317dd0aa96a123217c08626a8e917b

 

3f940bddfe2b29e3f3a2ceaa272696ce39fb1f5a

 

8f5cf6a628d1965888bafe428b202685750105e8

 

1861a4d728325b3b014becce8c2cee9e93be991a

 

fa0f73254f747d83c8b71e723557d6a272b67b00

 

a9cd380ec4ea31d21391b800126c3bc446085e6f

 

e03cb44c1a65ec24c3398f19b063538507295bd0

Edited by dopalacz
Link to comment
Share on other sites

Nice creation so far. I also figured out how to rextexture certain things and in the moment I want to try to model some things with blender and put it in the game. I don't know if you have any knowledge about Crytek, but I'm also trying to put in some areas of the map e.g. add more trees and so on. But it's really hard and an try and error process. If you're interested you can also look at my thread about Modding in 2019. It would be awsome if you could share your knowledge. Here's the link:

 

https://forum.kingdomcomerpg.com/t/modding-in-2019/64167

 

Have a great day! :happy:

Link to comment
Share on other sites

  • 4 weeks later...
  • 1 month later...

Helo

 

It takes far too much time to make this helmet. I lost too much time on chainmail because texture weird stretching on helmet mesh. Chainmail don't fit in 100% but I must go forward. Now I must make damage textures.

 

d26579834748b8fe111d81a9882933f12d3cec23

 

b030c6e59fd4b2c0f069a7b384052bb9634067c0

 

71fea54f96e68485db83dc5ed564ac8d260adb2c

 

09b460ee4dfa1a2abe14ee56bb79efa3f02cb140

 

2f8ffdb25b21c78fa9fb1c48aa8e46e561de82fa

 

2751d81d1130764b902db0c2b2f9e1d5b8bcca16

 

ca54125c78a598b0dd0794b1d777d165f51bb806

 

ca6253fa1750ca00691fe3b8e29535c2819721da

 

4aefb943d6e60a9cf14a330cd47a845f4d80d424

 

7c24dfd91ab33eb897bfa3d6d313f78997c38bda

Link to comment
Share on other sites

  • 2 weeks later...
  • 4 months later...

Don't stop the great work on this one, dude ! Frankly, I can't remember an armor coming close to this one, not in TES, not in Witcher, not in Assassin's Creed. it's not just the textures, but the whole composition of parts, size and details, even the requirements for the conceptual functionality of this armor are correct. People will love it, it's gorgeous !

Edit: I think I understand the problem with the helmet. Usually, the helmet is the last piece of armor the knight is putting on. Here eventually, the helmet mail covers the upper part of the cuirass and the carapace - this armor requires the cuirass and the carapace last tightened in order to fully visualize the textures of the leather straps, cuirass, and carapace. I'm afraid, Henry's "dress up" scripts woun't be easy.

Edited by CharkyF84u
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...