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[WIP] Dark Souls game mechanics inspired mod.


xWilburCobbx

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This is my very first mod I am actually going to release.

 

It is a Dark Souls-esque mod that adds a new soul sucking mechanic to the game, and I am bringing in Dark Souls inspired game play mechanics. It's not really a combat overhaul, but it's coming with various ways to interact with the new souls mechanic, including souls based enchanted weapons, and items.

 

As long as some living thing is in the same general area as you, you will absorb its soul when it dies. A soul is the sum of the target's health, stamina, and magica. You can also convert money, dragon souls, and soul gems into souls.

 

You can use the souls to level up any skill you choose. The required souls per upgrade starts at a low amount to give you a starter boost, but it will scale up to a cap after each upgrade. You will also be able to transpose unique gear using souls.

 

Right now I have 5 enchanted weapons and one incomplete set of enchanted armor. Some of the unique enchanted weapons include:

 

A mace that can completely break NPC's guard items, and consume it for souls.

A hammer that scales damage based on your carried souls.

A cuirass that will suck the stamina and souls out of any nearby target.

A pair of boots that will stagger all nearby enemies everytime you jump or fall.

 

 

I may also include a covenant system that grants you unique souls based perks.

 

The mod will come with a unique sound track made by Alex Row aka RoeTaKa. Which I was granted full official permission to use.

 

This mod should be very easy on the game's memory. It does use a repeating spell system which may not work in conjunction with too many repeating script based mods. It also shouldn't save bloat, I take very good care to ensure my scripts are at least clean if nothing else. I also took care to try and include as many safety features as possible to ensure you can't break quest and such.

Edited by smashballsx88
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