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Factions and You


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I've been playing around with the factions, lately (as I always invariably do in these Bethesda games). Once again, it works just like it always does. The codes are a little different. For those of you who don't know anything about this or are new to this system, here's how it works:

 

player.addfac 39f26 0

 

The above code would make you a member of the Thalmor (39f26) faction. The 0 is rank (which starts at 0 and goes up). If you supply -1 instead of 0, that should remove you from that faction. To make addfac work on a specific NPC, go to console mode, click on the NPC and then use addfac.

 

Another way to change how factions work is to use setally or setenemy. This changes how entire groups of people see each other. For example:

 

setally db1 34b74

 

The above would make any member of the player faction (db1) an ally of the necromancer faction (34b74). To make them just friendly rather than allies:

 

setally db1 34b74 1 1

 

Obviously, factions will affect all combat situations, so use them carefully. Here are some of the more interesting factions:

 

db1 Player Faction
91822 Player Werewolf
1bcc0 Bandits
32d9c Dragons
43599 Forsworn
2997e Falmers
26724 Warlocks
34b74 Necromancers
27242 Vampires
39f26 Thalmor
2e893 Predators
2e894 Prey

 

Note that Predators include: Bears, Chaurus, Sabre Cats, Spiders, and Wolves. Prey include: Chickens, Cows, Deer, Elk, Goats, Hares, Horkers, Horses, Mudcrabs, and Skeevers.

 

To make individual NPCs (or the player) a friend or ally of one of these particular factions, you should use addfac and one of the following factions created for the purpose:

 

5a1a4 Player Ally
d25a6 Creature Friend
44ef6 Bandit Friend
e0cd9 Bandit Ally
d263e Predator Friend
24029 Orc Friend
e0cda Warlock Ally
e0cdb Draugr Ally
19809 Marriage Potential
5c84d Follower Potential

 

The Friend/Ally factions makes certain that everyone involved (not just members of that faction) are on the same page about that NPC's/player's Friend or Ally status. For example, if you make the Player faction allied with the Warlock faction, that would not prevent their atronachs from attacking you. You would have to make yourself a member of their Ally faction to do that.

 

Most friendly NPCs are a member of a particular hold's "crime" faction (a faction used to store information about any crimes committed). These can also work the same as any other faction, except that if you commit a crime there, you can only clear that data with:

 

paycrimegold 0 0 267ea

 

The above example will make you pay off your Whiterun (267ea) bounty.

 

Faction IDs for holds:

 

267e3 Eastmarch (Windhelm)
267ea Whiterun
2816b The Rift (Riften)
2816c The Reach (Markarth)
2816d Hjaalmarch (Morthal)
2816e The Pale (Dawnstar)
2816f Winterhold
28170 Falkreath
29db0 Haafingar (Solitude)

 

Other interesting factions:

 

eb091 Khajiit Caravans
72fe8 Caravan Merchants
72fe9 Caravan Guards
86eee Guards (in general)
c4de0 Player Vampire
4e509 Hunters
aa0a4 Silver Hand
2430d Draugrs
330b1 Skeevers
3e094 Spriggans
435a2 Sabre Cat
fbbf3 Bears
4359a Giants
435a0 Ice Wraiths
435a1 Trolls

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