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F:NV missing master plugin error


Mercenary14

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So I've been modding New Vegas for 2 days now and today when I tried to see if the game is stable enough to play it basically crashed every time I pressed the esc button and when I saw that there was another NV program up it was an error message saying that there's a missing master plugin, this is the load order I have currently:

 

SOLVED

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a FCOMaster.esm
11 b IWR.esm
12 c AWorldOfPain(Preview).esm
13 d Advanced Recon Tech.esm
14 e Detect Traps.esm
15 f Lucky38Suite_Reloaded.esm
16 10 Momod.esm
17 11 More Perks.esm
18 12 More Perks for Dead Money.esm
19 13 Sortomatic.esm
20 14 The New Bison Steve Hotel.esm
21 15 AWOPDeadMoney.esm
22 16 Project Nevada - Core.esm
23 17 Project Nevada - Equipment.esm
24 18 Project Nevada - Rebalance.esp
25 19 Project Nevada - Cyberware.esp
26 1a Project Nevada - Extra Options.esm
27 1b NevadaSkies.esm
28 1c Caliber.esm
29 1d CaliberXgunrunners.esm
30 1e CaliberXhonesthearts.esm
31 1f CompanionInfAmmo.esm
32 20 More Perks for Honest Hearts.esm
33 21 UWHNV-Core.esm
34 22 More Traits.esm
35 23 More Perks for Old World Blues.esm
36 24 DesertersFortress.esm
37 25 JIP Selective-Fire.esm
38 26 More Perks for Companions.esm
39 27 WMVM.esm
40 28 Weapons.of.the.New.Millenia.esm
41 29 WMR.esm
42 2a The Mod Configuration Menu.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Gun Runners' Arsenal.esp
43 2b Project Nevada - Cyberware Additions.esp
44 2c Project Nevada - Rebalance Complete.esp
45 2d Project Nevada - All DLC.esp
Project Nevada - Lonesome Road.esp
46 2e NevadaSkies - Brighter Nights.esp
47 2f RetrievableThrowables.esp
48 30 NevadaSkies - Western Edition.esp
49 31 WMIMNV.esp
50 32 FCO - GlowingOne.esp
51 33 FCO - The New Bison Steve.esp
FCO - Russell.esp
52 34 FCO - NPC Changes.esp
53 35 FCO - OHSB NPC Edits.esp
54 36 Weapons.of.the.New.Millenia.Leveled.Lists.esp
55 37 The Weapon Mod Menu.esp
FCO - Race Addon.esp
56 38 IMPACT.esp
57 39 dD - Enhanced Blood Main NV.esp
58 3a EVE FNV - ALL DLC.esp
59 3b Monster Mod Wasteland Edition.esp
60 3c AWOPCaliberXAmmoPatch.esp
61 3d WeaponModsExpanded.esp
62 3e WMX-ArenovalisTextures.esp
63 3f More Perks Update.esp
64 40 CNR_Beta.esp
65 41 NewVegasUncut 123457 Merged.esp
66 42 Weapons.of.the.New.Millenia.Store.esp
67 43 IWR - Rebuilt.esp
68 44 AWOPDeadMoneyVendorPatch.esp
69 45 FalloutNVCheatTerminal.esp
70 46 hunter.esp
71 47 Advanced Recon Gear.esp
72 48 Advanced Recon Gear - Project Nevada.esp
73 49 Advanced Recon Tech.esp
74 4a 1nivVSLArmors.esp
75 4b LFox Bottle That Water.esp
76 4c TheLozza's_Gasmasks_V2.esp
77 4d UWHNV-Addon-FollowerHome.esp
78 4e Equipable Rex.esp
79 4f 1nivPNSLPatch.esp
80 50 Advanced Recon Desert Ranger Helmet.esp
81 51 Advanced Recon Armor.esp
82 52 Detect Traps - Traponator 4000.esp
83 53 Detect Traps - Perk.esp
84 54 Advanced Recon Tech - Detect Traps.esp
85 55 Detect Traps - DLC.esp
86 56 Advanced Recon Riot Gear Helmet.esp
87 57 AllCompanionsEssential 2.0b.esp
88 58 ammoingredientsloot.esp
FOOK-Impact CP.esp
89 59 WMX-GunRunnersArsenal.esp
FOOK-WME-Impact CP.esp
WME - Impact CP [ALLDLC].esp
90 5a WMX-OldWorldBlues.esp
91 5b WMX-HonestHearts.esp
92 5c WMX-EVE-AllDLC.esp
93 5d AWOP-IMPACT-WMX-EVE AllDLC.esp
94 5e Project Nevada - WMX.esp
95 5f WMX-DeadMoney.esp
96 60 WMX-LonesomeRoad.esp
Project Nevada - Old World Blues (No Cyberware).esp
97 61 Project Nevada - EVE All DLC.esp
98 62 IMPACT - AllDLC.esp
WME - Impact CP.esp
99 63 IMPACT-WMX.esp
100 64 Weapon Retexture Project.esp
101 65 Asurah_reanimation.esp
102 66 UWHNV-BTW.esp
103 67 Brotherhood and House Alliance.esp
104 68 CASM with MCM.esp
105 69 CompanionInfAmmoCheat.esp
106 6a NCRTrooperOverhaul.esp
107 6b Femalepowerarmor.esp
108 6c CompanionInfAmmoOptional.esp
109 6d DesertersFotress - Update.esp
110 6e DesertersFotress - Casual Edition.esp
111 6f WMX-POPMerged.esp
112 70 AWOP-FCO3.esp
113 71 AWOP-MoMod.esp
114 72 DeselectQuests.esp
115 73 More Traits Update.esp
116 74 More Perks for Honest Hearts Update.esp
117 75 Follower Home Marker.esp
118 76 FOVSlider.esp
119 77 JIP Improved Recipe Menu.esp
120 78 KerberosPanzer.esp
121 79 Advanced Recon Tech - Kerberos.esp
Advanced Recon Tech - Kerberos-lower dt.esp
122 7a Light Step ED-E.esp
123 7b Max Level 255.esp
124 7c LFox Missing Ammo Recipes GRA DLC.esp
125 7d LFox Missing Ammo Recipes HH DLC.esp
126 7e LFox Missing Ammo Recipes.esp
127 7f MoMod-Aliens.esp
128 80 MoMod-Terminators.esp
129 81 PSFMorePerksEVE.esp
130 82 More Perks for Companions Update.esp
131 83 More Perks for Dead Money Update.esp
132 84 More Perks for Old World Blues Update.esp
133 85 Nevada Combat.esp
134 86 Roberts_NewVegas.esp
135 87 Tutorial Killer.esp
136 88 UWHNV-Addon-DLC.esp
137 89 UWHNV-SortingOverhaul.esp
138 8a UWHNV-Addon-GRA.esp
UWHNV-Addon-NoCompanionsRoom.esp
UWHNV-Addon-Time for Bed NV.esp
139 8b SorterUpdater_UWHNV.esp
140 8c Vault_34_better_reactor.esp
141 8d Weapons.of.the.New.Millenia.CaliberX4+.Patch.esp
142 8e NVBabyDeathclawCommander.esp
143 8f Weapons.of.the.New.Millenia.Store.LITE.esp
144 90 UHNV.esp
145 91 UHNV-Honest Hearts.esp
146 92 UHNV-Dead Money.esp
147 93 UHNV-OWB.esp
148 94 UHNV-Lonesome Road.esp
149 95 SaveCass.esp
150 96 Weapons.of.the.New.Millenia.Cheat.Cabinet.esp
IMPACT-AG Supplimentary Uniques.esp
151 97 IMPACT-AWOP.esp
IMPACT-CFW-DLC.esp
IMPACT-CFWNV.esp
152 98 IMPACT-WMX-POPMerged.esp
IMPACT-POPMerged.esp
153 99 IMPACT-Weapons.of.the.New.Millenia.esp
IMPACT-WMX-DLCMerged.esp
154 9a Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp
IMPACT-WMX-ModernWeapons.esp
WME-PN-Impact CP.esp
155 9b dD-Reduced Dismember Force - EVE.esp
156 9c dD-Smaller Wounds - EVE.esp
157 9d DarNifiedUINV.esp
158 9e GRA-WRP-Patch-Two_Unofficial.esp
159 9f NCR Ranger Helmet Neck Cover.esp
160 a0 Riot Gear Neck Cover.esp
161 a1 DeadMoneyFemaleTuxedo.esp
162 a2 WMR-WoNM.esp
163 a3 CCO - Ulysses Companion - Ulysses Keeps Mask.esp
164 a4 B42Inertia.esp
165 a5 Caravan cards.esp
166 a6 Casino Anti Anti Cheat.esp
167 a7 CRHDV3O2.esp
168 a8 CRHDV3O3.esp
169 a9 DeadMoneyCaravanCardFix.esp
170 aa EasyCaravan.esp
171 ab Faster Terminals.esp
172 ac FCO - Roberts Patch.esp
173 ad Gas Masks of the World - PN Patch.esp
174 ae Improved Casinos.esp
175 af JIP Fast-Travel Anywhere.esp
176 b0 Leave Conversation NV - Normal.esp
177 b1 LootMenu.esp
178 b2 MigMeltdown.esp
179 b3 Real Recoil.esp
180 b4 Dead Money Recipe Box.esp
181 b5 TwiceAsFastVATS.esp
NevadaSkies - TTW Edition.esp
182 b6 NevadaSkies - Ultimate DLC Edition.esp
NevadaSkies - Basic Edition.esp
some of the plugins are turned off like TTW NS and the basic edition of it SOLVED
Edited by Mercenary14
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1. You have too many plugins installed. FNV has a plugin cap between 128-140 depending upon the mix and system.

 

2. Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message. If those plugins without the "mod index" numbers are "deactivated by the "Bash Patch", then you failed to have them "ghosted" by "Wrye Bash/Flash" when you built your "Bashed Patch". Please see the wiki "Bashed Patch file with Marked Mergeables" article.

Our current understanding is that if you have a plugin (active or not) installed in the "Data" folder, the game engine loads it up into memory when it starts. This can cause problems such as conflicts, even though the plugin is not "actively" used by the game; and it does count against the "plugin cap". However, the plugin cap is mostly a guideline as to "more than this the game starts to have memory issues" and it really depends upon the mix of plugins and textures involved and how much memory they collectively consume as to when that occurs. You have a limited amount (4GB when patched; 2GB by default) of memory available to the game and every plugin of any nature consumes some of that memory. Add to this that the game can be shown to have "memory leaks" which eventually cause it to CTD.

Additionally, any time you remove a plugin from your current play-through you risk corrupting your save game files. This is because they typically store information there as to the state of their variables and quests. If you picked up a unique (non-vanilla) item added by a mod, that item (like any item you pick up) is stored in the save game, but also requires the plugin it came from to be available as that item's "source records". Hence the general advice to never remove a plugin from your current game.

So, convenient or not, uninstall those inactive plugins. Once you do play them, leave them in your game. At the very least, if you think they are "completed" and you have not kept any of their "unique" items, make sure you know which was the last save game prior to removing the mod and are prepared to have to revert back to it when things go wrong later on (no matter how many hours later that may be).

Once that is done, if you are still having problems, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

3. Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

4. "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

5. Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW).

6. You really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

7. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

-Dubious-

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