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Editing Meshes in Blender Destroys Normals... Why?


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Approximately 50% of the time when I modify a mesh in blender the normals will get screwed up. Its not a constant thing, I can't figure out what the common denominator is when it happens. I've had times where it happens, then I repeat the exact same process and it doesn't happen. When I get the mesh in game it basically looks like it has no normal map, everything looks completely smooth and shiny.

 

Can anybody tell me how to fix this/How to prevent it form happening in the future? Even if its not something that can be prevented, does someone at least know why it happens? Its driving me crazy.

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