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Master missing, check load order


manol88

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So I recently upgraded my OS and managed to save my hardrive information, thing is new vegas kept crashing so I uninstalled it. Now after installing my mods, an error occurs stating "master missing, check load order " I will paste my load order and will be happy if someone notices an error in the order as nexus doesn't flag any. Thanks in advance and have a nice day :D

 

Plugin Load Order :

 

 

GameMode=FalloutNV
FalloutNV.esm=1
DeadMoney.esm=1
HonestHearts.esm=1
OldWorldBlues.esm=1
LonesomeRoad.esm=1
TribalPack.esm=1
MercenaryPack.esm=1
ClassicPack.esm=1
CaravanPack.esm=1
GunRunnersArsenal.esm=1
SolidProject.esm=1
Advanced Recon Tech.esm=1
VanessaFollowerNV.esm=1
FCOMaster.esm=1
More Perks.esm=1
More Perks for Dead Money.esm=1
More Perks for Honest Hearts.esm=1
More Perks for Old World Blues.esm=1
WMVM.esm=1
Project Nevada - Core.esm=1
Project Nevada - Cyberware.esp=1
Project Nevada - Equipment.esm=1
Project Nevada - Rebalance.esp=1
More Traits.esm=1
More Perks for Companions.esm=1
ELECTRO-CITY - CompletedWorkorders.esm=1
ELECTRO-CITY - Highways and Byways.esm=1
AWorldOfPain(Preview).esm=1
DesertersFortress.esm=1
Weapons.of.the.New.Millenia.esm=1
Weapon Mod Expansion.esm=1
WME - GRA.esm=1
NVWillow.esp=1
WME - DLCs.esm=1
WME - DLCs.esp=1
More Perks Update.esp=1
delilah.esp=1
epock.esp=1
dragongirl.esp=1
Type3 Leather Armors.esp=1
sexysleepwear.esp=1
sexysleepwearnr.esp=1
KerberosPanzer.esp=1
ADAM - Rangers on Patrol.esp=1
ADAM - Project Nevada Patch.esp=1
Advanced Recon Riot Gear Helmet.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Gear - Project Nevada.esp=1
Advanced Recon Tech.esp=1
CNR_Beta.esp=1
DragbodysLegionReplacerV01.esp=1
LegionGladiatorPA.esp=1
FNVdlcItemsAll.esp=1
Skip DLC - Dead Money.esp=1
xatmosSkillPerks.esp=1
josexysleepwear.esp=1
VulpesCompanion.esp=1
A Better Veronica.esp=1
WeaponModsExpanded.esp=1
WMX-DLCMerged.esp=1
WMX-POPMerged.esp=1
PerkEveryLevel.esp=1
NoWeaponsRemoveFrom90Sneak.esp=1
Karma Perks.esp=1
XFO - 4bb - Perks - Two per level.esp=1
CAGE 1.9.3.2.esp=1
More Perks for Companions Update.esp=1
More Traits Update.esp=1
More Perks for Dead Money Update.esp=1
More Perks for Honest Hearts Update.esp=1
LothPAperks.esp=1
BR - Traits and Perks.esp=1
No Weapon Remove Dead Money.esp=1
Unlimited Traits.esp=1
ProjectRealityMkIv5HDR.esp=1
MorePerksFixed.esp=1
MojaveDelight.esp=1
Omegared99 - Enb Transparency Fix.esp=0
Alternative Start.esp=1
EVE FNV - ALL DLC.esp=1
Bouncing Natural Breasts.esp=1
AWOP Interim Fixes.esp=1
AWOP-FCO.esp=1
AWOP-LowNPCS.esp=1
DesertersFortressUpdate_V1.1_DemiLore.esp=1
MainStoryAlterations.esp=1
R.A.C.E. Station.esp=1
MainStoryAlterations - No Ultimatums.esp=1
MojaveExtended100.esp=1
MojaveExtended20.esp=1
MojaveExtended40.esp=1
MojaveExtended60.esp=1
MojaveExtended80.esp=1
The Weapon Mod Menu.esp=1
STANDO.ESP=1
More Perks for Old World Blues Update.esp=1
FCO - Delilah.esp=1
FCO - GlowingOne.esp=1
FCO - Niner.esp=1
FCO - NPC Changes.esp=1
WMX-EVE-AllDLCMerged.esp=1
FCO - OHSB NPC Edits.esp=1
FCO - Russell.esp=1
FCO - Willow (Cazy).esp=1
FCO - Willow.esp=1
Wasteland Warrior.esp=1
Factions Reloaded Legion.esp=1
The Mod Configuration Menu.esp=1
Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1
Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1
Weapons.of.the.New.Millenia.Leveled.Lists.esp=1
Weapons.of.the.New.Millenia.Store.esp=1
Weapons.of.the.New.Millenia.Store.LITE.esp=1
WME - GRA - All Weapons.esp=1
WME - GRA - Arenovalis.esp=1
WME - GRA - Complete.esp=1
WME - GRA - Just Guns.esp=1
WME - GRA - Unique Integration.esp=1
WME - GRA - Vendor Reform.esp=1
WME - GRA - Weapon Integration.esp=1
Weapon Mod Expansion.esp=1
AWSO-WMX.esp=1
All Weapon Sounds Overhaul .esp=1
WME - DLCs Arenovalis.esp=1
AWOP-WMX-EVE AllDLCMerged.esp=1
VulpesCompanion FCO Patch.esp=1
Platinum Radio.esp=1


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Please see the wiki "Missing Masters" article.

Our current understanding is that if you have a plugin (active or not) installed in the "Data" folder, the game engine loads it up into memory when it starts. This can cause problems such as conflicts, even though the plugin is not "actively" used by the game; and it does count against the "plugin cap". However, the plugin cap is mostly a guideline as to "more than this the game starts to have memory issues" and it really depends upon the mix of plugins and textures involved and how much memory they collectively consume as to when that occurs. You have a limited amount (4GB when patched; 2GB by default) of memory available to the game and every plugin of any nature consumes some of that memory. Add to this that the game can be shown to have "memory leaks" which eventually cause it to CTD.

 

Additionally, any time you remove a plugin from your current play-through you risk corrupting your save game files. This is because they typically store information there as to the state of their variables and quests. If you picked up a unique (non-vanilla) item added by a mod, that item (like any item you pick up) is stored in the save game, but also requires the plugin it came from to be available as that item's "source records". Hence the general advice to never remove a plugin from your current game.

So, convenient or not, uninstall those inactive plugins. Once you do play them, leave them in your game or start a "new" one. At the very least, if you think they are "completed" and you have not kept any of their "unique" items, make sure you know which was the last save game prior to removing the mod and are prepared to have to revert back to it when things go wrong later on (no matter how many hours later that may be).

Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article.

If the problem persists, then see either the 'Solutions to Starting the game problems' or the 'Solutions to "Crash To Desktop" (CTD) problems' sections in the wiki "Fallout NV Mod Conflict Troubleshooting" guide.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

-Dubious-

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Hahahaha, Omg, I found out that one of the mods got updated and needed a newer version of the 4gb patch, so I just deleted the old one and replaced it with the new and BOom, the game works. Thanks for the reply, it helped me focus on stuff needing the 4gig patch, and since the patch didn't show up in nexus the launcher didn't detect conflicts.

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