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Oblivion crash when saving

oblivion crash ctd save crash on save

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#1
Galandil

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Hi, I've been playing on a character since 2015. I have not changed my load order, or updated any mods or ENB since starting and now I'm experiencing problems. The game runs fine, allows me to load, but if I try saving I will crash. If I load a save many hours back I can play for a while but then the problem will occur again. I can even play for a long time without saving without crashing which makes me think the issue is with saving itself. Don't even have to have played for a long time for it to occur, can be 2 seconds. Load a save that worked and you will crash 100% of the time you save again. Looking up the save in wrye bash and applying remove bloat I get this error message: 

 

Traceback (most recent call last):
  File "bash\balt.pyo", line 2495, in __Execute
  File "bash\basher\saves_links.pyo", line 791, in Execute
  File "bash\bosh\_saves.pyo", line 417, in load
MemoryError
 
Now I do have a lot of play time in this save. Day 727, Play 239 hours. I know that sounds like a lot but I have been playing on this character since 2015 so please don't judge too harshly  :sweat:
 
Has anyone experienced this issue before and found a work around or a fix? I'd greatly appreciate it. Would really suck having to start over.
 
Plugin list:

Spoiler
 
Is there perhaps a way to enable a crash log? :)

Edited by Galandil, 28 February 2019 - 01:45 PM.


#2
Oblivionaddicted

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Yo can use MessageLogger and Crash logger for it.



#3
Galandil

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Recreated the crash with a crash logger. Got this crash log:

 

Spoiler

 

Anyone know how to fix it? Or what it means? :smile:

 

Edit: I ran a quick test without using OBSE, the Script Extender launcher and as it turns out, I didn't experience the crash when saving. So the issue is with a script... Can I safely remove script mods during a playthrough or is that a big no-no? Can I update the script mods during a playthrough without running into problems? :)


Edited by Galandil, 01 March 2019 - 04:46 AM.


#4
Galandil

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Installed this mod: https://www.nexusmod...vion/mods/24606

And removed 3 mods from my load order. Basic Primary Needs, Enhanced Grabbing and P1DKeyChain. All of them are script mods, and one or more of them was causing the problem as now I don't have the issue. Even with the Clean Up installed, I will crash on save with these three installed. I will do some more testing and narrow it down as I feel all three are a must...

 

I was also under the impression you couldn't remove script mods mid-play-through in Oblivion, but here it seems to have fixed my problem. Saving also goes a lot faster then it did before the crash occurred. So definitely some issues there that I need to resolve. Hopefully this wasn't just a glitch in the matrix and the problem still persists. I'll narrow down the issue and post once I've found it, in case someone else is having the same problem.

 

Edit; Alright, having done a few tests I have narrowed down what is potentially the culprit. I do not want people thinking this is a bad mod, because its not. It is entirely possible and very probable that the mod simply doesn't jibe well with something else in my load order, or that I have simply amassed too many keys making it problematic for the mod to store the data properly. In either case, the crash on save doesn't seem to happen after removing P1DKeyChain. Which is a shame. It is a must, seeing as how poorly Oblivion stores keys in your inventory. However, sad as it may be, removing it has fixed the problem and I have ran multiple tests now indicating that it is indeed this mod that causes the issue. I have also decided to remove Enhanced Grabbing just to be safe, but having it on alongside Basic primary Needs has not recreated the problem. 

 

At any rate I am just glad that my game now works again and I continue playing.

 

Cheers!


Edited by Galandil, 01 March 2019 - 07:02 AM.


#5
Striker879

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Back when I first got started on here Hickory was the go to guy for problem solving. If Hickory saw P1KeyChain in a load order he always advised to get rid of it.



#6
maczopikczo

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Hmm, unfortunately I'm another long-time player who has recently started suffering from the same plague. Symptoms are exactly the same, which made me come to the conclusion that the crash on saving is OBSE-related (also the game creates an .ess file but not an .obse file in the Saves foldes).

But to make things complicated, I quit using P1KeyChain years ago, so it's not exactly the culprit - or not the only one.

I have tried to solve this mystery on my own, but honestly I'm out of ideas.

I have played and carefully modded Oblivion since its beginning, and as a well experienced modder I seriously doubt it's some noob error, although I wouldn't exclude that entirely.

I wonder if anyone has ever come upon a good idea what might be causing this problem that came out of the blue, without installing new mods, changing settings, etc.

 

A funny thing is one day I could go back a few saves, and load one of them, save, and be good to save again. Next day I load the same save as before, and I can't save from it any longer. Huh.


Edited by maczopikczo, 07 March 2019 - 12:24 AM.


#7
Striker879

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A while back I noticed that my OBSE co-saves were getting rather large (as in 620 - 624KB). For a long time leading up to that I'd been using a mod (Fluffy Follower Frill) that "required" the OBSE plugin AddActorValues, but that seemed to work fine without it outside of spamming errors to the console. The odd time I'd need to uninstall, save and then reinstall FFF and all would be fine in the console for a time, but would eventually start back into the errors. I can't remember for certain whether or not I was getting saving issues or not.

 

So I finally broke down and installed AddActorValues, which of course stopped the recurrence of the console errors and reduced my OBSE co-save size down to a more normal 70KB.

 

What size are your OBSE co-saves Mac?







Also tagged with one or more of these keywords: oblivion, crash, ctd, save, crash on save

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