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Porting Fallout 4 Content to Skyrim for PERSONAL USAGE

fallout 4 skyrim port personal use skyrim to fallout 4

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hello everyone, I have been playing Fallout 4 for a while now, and I was wondering if it was possible to port creatures/weapons/armor/npcs etc. to Skyrim. I will be doing this for MY OWN PERSONAL USE! I don't want to hear any of this "Bethesda will sue you" nonsense. I WILL NOT be uploading any of my ports ANYWHERE ON THE INTERNET! That is why I am asking the community. I googled it and all it came up with was "bethesda will sue you" and "Copyright, Copyright, COPYRIGHT!" It should be fine me doing it for my personal use. If it is possible, I have a Basic understanding of the Creation Kit, and I think it would be possible, with some instruction, for me to do it myself. Both games use the Creation engine, so it should be the same core programming. My basic plans is to port: Deathclaws, Vault Content, A Power Armor Frame (Useable if possible, if not, just for decoration), A protectron NPC (no dialog), maybe a few other NPCs without a dialog tree, a 10mm pisol, .44 magnum and a minigun. if anyone knows how I can do this, I would be forever grateful.



    That's Miss Dr. Sir Inquisitor to you

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Pretty sure you can't back port to skyrim as both games utilize different versions of the same engine (skyrim being older n stuff). Also chill out with the caps jeez.



    No more cling-wrapping, OK Bubby?

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If you had a "basic understanding of the Creation Kit", you would realize that it can't be used for porting models, skeletons, animations, behavior, collision, etc. What mastery do you have of NifSkope, 3DsMax, Blender, Maya, SketchUp, Outfit Studio?




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What mastery do you have of NifSkope, 3DsMax, Blender, Maya, SketchUp, Outfit Studio?

^^^This.^^^ So, even if it's for PERSONAL USE, learning NifSkope, Blender and Outfit Studio is the minimum.

Edited by metaphorset, 03 March 2019 - 07:16 AM.

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Also tagged with one or more of these keywords: fallout 4, skyrim, port, personal use, skyrim to fallout 4

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