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GECK Saving Troubles


AgentFuse

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I've run into an issue while making my mod in the GECK. I can do any amount of work for any amount of time and save it, but the second I try to do anything else and save the esp a second time in the same session, it doesn't work, and the esp retains the * next to the name. I have absolutely no idea why but it is extremely annoying and heavily impedes progress. Any help?

 

My load order has only two mods, the activated one and a master. I'm running the GECK through Mod Organizer, and this problem had only came up recently. It hadn't been doing this before while working on the same mod. I am using the GECK Extender, along with the optional 4GB and NVSE patches.

Edited by AgentFuse
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Is there any possibility you may have exhausted/"used up" all of your free disk space? Windows gets cranky when free space drops below 10%.

 

Have you checked that you have "modify" permissions to that file? (That something hasn't changed it to "Read Only" and that it is not "locked" by some other program which has it open at the same time?)

 

I don't use MO, but my understanding is that it's using "symbolic links" in the "Data" folder that point to the actual location of the physical file. I have no idea if GECK is compatible with that approach, but if something "broke" the symbolic link that might cause the same symptom.

 

Where is the game installed? Is it outside of the default "C:\Program Files" folder tree?

 

-Dubious-

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Is there any possibility you may have exhausted/"used up" all of your free disk space? Windows gets cranky when free space drops below 10%.

 

Have you checked that you have "modify" permissions to that file? (That something hasn't changed it to "Read Only" and that it is not "locked" by some other program which has it open at the same time?)

 

I don't use MO, but my understanding is that it's using "symbolic links" in the "Data" folder that point to the actual location of the physical file. I have no idea if GECK is compatible with that approach, but if something "broke" the symbolic link that might cause the same symptom.

 

Where is the game installed? Is it outside of the default "C:\Program Files" folder tree?

 

-Dubious-

 

I have plenty of space left on my computer.

 

I've been able to modify the file just fine, it's just that if I try to save the file twice in the same session, it doesn't work. I assume that means that I have modify permissions, since I am able to make changes.

 

Something may have happened with MO, I'm not sure. I currently have the esp in the base Steam New Vegas directory, not Mod Organizer's own profile.

 

The game is installed in C:/Program Files, yes.

 

 

The strangest thing is that this hadn't been happening until a few days ago, so it could be due to some edit I made that somehow corrupted some part of the esp. From what I can tell, editing any other esp works fine, it's just this one.

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Can you replicate the double save problem on a new test mod .esp (same location and start through MO)? If not there is an error somewhere preventing the save using GECK extender. Alternately I think you can test this with the regular GECK as well as it tends to ignore a lot of the errors that prevent saving using the extender namely anything script related. if there is a file/permission error this should show it.

 

Also I and everyone else really recommend not having your game in your program files folder regardless. I have also not tried to use GECK through MO on an .esp/esm in the base NV directory. I'd create a new mod in mod organizer and place the .esp there or launch GECK without going through MO.

 

Whenever I corrupt an .esp It won't load, never had a corrupted .esp not save after loading.

 

If you can post log that the extender makes after attempting to save that might help too.

Edited by Guest
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Looks like the issue may be with Mod Organizer, then. I opened the GECK exe found within the New Vegas directory and editing the file worked fine. Not sure how I would go about fixing the issue with MO, though. I'm not quite sure what could be causing it.

 

While I can just use the regular GECK exe from now on, I usually used MO because it's more efficient. If I can't find a solution I'll just use the working GECK, though finding a solution would be preferable.

Edited by AgentFuse
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