Before I dive into the main topic, I want to say sorry If I don't understand some things, but I will try to learn it and use it correctly.
Now in my previous threads I have mentioned this CTD problem on starting new game and loading a save file. Now the problem is the same, but I want to merge mods (patches) into the bashed patch using the merge patches function. Using the advice from the previous thread(s) it seems the problem was that merging some mods cause CTDs. But I have lot of mods, so If it possible to gain some more space (I won't install anymore mods) I appreciate it! I also noticed when confirming to start a new game the game takes a bit longer to CTD than before, but still can't get to the loading screen.
Here is the list of things I tried:
-Sorting load order, taking idea from the anwer(s) from the previous thread (Quest mods at bottoms, house mods at top etc.)
-Rebuilding Bashed Patch lot of times.
-Checking Bashed Patch in SSEEdit [Only masters loaded, not patches (They are already merged into the patch, but I assume this is normal they don't load)].
-Checking for patches (Didn't found anymore).
-Checking LOOT for dirty mods (Some mods are marked dirty, but can't clean them).
-Changing the game graphics (Doesn't work)
-Enabling papyrus logs (Can't read them, they are jumbled).
So some small questions:
-Is my load order okay, or should I move some mods?
-In SSEEdit which conflicts should I look out for?
-Is there any more patches I need?
-Any major mod conflicts I need to know about?
-Any mods I should and/or shouldn't merge?
-Is it normal If I check only the Bashed Patch, then only the merged patch masters appear? (Example: Only LegacyOfTheDragonBorn.esm loads, not the patches themselves)
Any help is appreciated!