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Home making - when should you stop...? Mb wise


Zephur6788

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EDIT: Sorry dunno if this was in the right forum - but this question is in regards to creation kit for Skyrim Remastered

 

heya there

 

I am making a blue palace-sized gem home for The Gemstone Collector mod

 

its getting fairly large/dense in size and i may have to break it up into a main floor and a basement. I REALLY dont want to do it though since i personally dislike homes broken up like that, however my computer sounds like its usin a bit more juice when testing it. im at about 35% capacity, which i think is around 60 MBs of a cell and im wondering where the cut-off should be? 50%? 60%? I have a pretty good gaming computer that can handle this, but for the average player downloading my mod (may not have a computer like mine), where should i try not to go over so it doesnt make the gameplay choppy? is there a certain limit not to go over that is agreed upon the modding community for making homes? and are Xbox1 players not affected by this since the system has a pretty good engine?

Edited by Zephur6788
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"... are Xbox1 players not affected by this since the system has a pretty good engine?"

 

Haha, no version of Xbox will out perform "a pretty good gaming computer"

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Haha kk well, i already finished optimizing the home so it should work better for anyone. Worse case scenario, i make an optional mod breaking the house into 2 halves.

My computer has quieted down a little bit, but i am having some lighting issues now, which i can figure that out. maybe eliminating shadow-cast lights will help

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https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Optimization

 

room markers and portals are absolutely essential when creating very large homes/dungeons, and imo an absolute annoyance to work with. You get used to it, kinda.

 

For the lighting issues you mention, see

https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Lights_and_FX#Types_of_Lights

and note the limitations on lights especially shadowcasting ones. Also worth reading, the best practices section of the earlier link, it also deals with lights.

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