I'm currently having trouble with projectiles placed via script.
I have the script set up to place a securitron missile projectile at a specified xmarkerheading. However when placed the missile doesn't move as if it has been fired, which is the effect I want. It just remains stationary emitting the trailing smoke etc.
In the script the projectiles are placed inside a gamemode block, as I want several to appear in sequence with a timer, which is working. I have just tested and if I move the spawning of the projectiles to an onactivate block they work as intended, and move as if they have been fired.
Any help getting the projectile to work from an onactivate block would be appreciated.
Thanks in advance