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Texture Pop-in and transparency glitches


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Whenever I'm wandering around the wasteland, certain objects in the distance have a tendency to pop-in and out with blue-green semi-transparent textures until I get close to them, at which point they display normally. I have modded the game, and I have texture mods (mod list and load order included in spoilers). I haven't experienced any crashes, and I'm running the game with Large Address Aware enabled, and FOSE. Any ideas what might be causing this?

 

Screenshots

https://imgur.com/OMyFT8F

https://imgur.com/43amZtL

https://imgur.com/mN3p3nc

https://imgur.com/686000B

 

 

Mod List

https://imgur.com/jCYrMZm

 

Load Order

https://imgur.com/yf5lDo1

 

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You load list is incorrect. Streetlights should load between ThePitt and BrokenSteel. Proper order should be Craft then Calibr. Use only one of the FWE-Restore Tracers plugins.

 

A lot of the plugins are not in the correct order. They should be in the same order as the DLCs, not scattered through the load list.

 

Compatibility patches must load after the last mod that is being patched.

 

A lot of the mods with plugins for the DLCs have a load order towards the bottom of the mod page. These load orders were made by the mod authors and should be followed.

 

The images you supplied show the symptoms of trying to run more graphics than the game can handle.

 

If the game is installed in the default "Program Files" the changes that are supposed to be made by FOSE and the 4GB patch were not done.

 

This is due to the WIndows Account Control. This is a safeguard that will prevent any changes to be made to any file in "Program Files"

Edited by M48A5
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