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BattleTech

Infinite Loop - Contracts


endersblade

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I have been spending the past several hours trying to debug and make all of my mods work correctly. I had finally gotten everything settled, or so I thought.

 

I went to the next planet (Bellerophon I think) to start contract work...but the spinning circle of doom happens and none ever load. So I opened up the output_log.txt file and found this:

MissingMethodException: Method not found: 'BattleTech.Framework.LanceOverride.RunMadLibs'.

at (wrapper dynamic-method) BattleTech.Framework.TeamOverride.RunMadLibs_Patch1 (object,BattleTech.Contract,BattleTech.Data.DataManager) <0x00087>

at BattleTech.Framework.ContractOverride.RunMadLibs (BattleTech.Data.DataManager) <0x00184>

at BattleTech.Framework.ContractOverride.SetupContract (BattleTech.Contract) <0x0007f>

at BattleTech.Contract.SetupContext () <0x00036>

at BattleTech.SimGameState.PrepContract (BattleTech.Contract,BattleTech.Faction,BattleTech.Faction,BattleTech.Faction,Biome/BIOMESKIN,int,BattleTech.StarSystem) <0x0023b>

at BattleTech.SimGameState/<StartGeneratePotentialContractsRoutine>c__Iterator1.MoveNext () <0x036b7>

at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator,intptr) <0x00058>

I'm assuming it has something to do with IceRaptor's Madlibs fix, which I downloaded with JK's Rarity Tables. So I searched online and found there was a 1.01 version now, I added it, deleted .modtek, relaunched, started a fresh game, went to Bellerophon, and still getting the same exact error!

 

This is my mod load order:

"IRBT14MadlibsFix",

  "bd_champion",

  "bd_longbow",

  "bd_marauder",

  "BetterJuggernaut",

  "BTMLColorLOSMod",

  "cFixes",

  "Colo-BlackLanner",

  "Colo-MistLynx",

  "Colo-Piranha",

  "CommunityBundles",

  "Constants",

  "Executioner",

  "Flashpoint_Stock_Photos",

  "GP Adder",

  "GP bloodasp",

  "GP cougar",

  "GP Ebon Jaguar",

  "GP Hellbringer",

  "GP Incubus",

  "GP Kodiak",

  "GP Mad Cat MK II",

  "GP Mad Dog",

  "GP Nova",

  "GP Nova Cat",

  "GP shadowcat",

  "GP Stormcrow",

  "GP Viper",

  "GP Warhawk",

  "Hatamoto-Chi",

  "Hatamoto-ChiSAM",

  "HotD-Charger",

  "HotD-HunchbackIIC",

  "HotD-PhoenixHawk",

  "iceferret",

  "Javelin",

  "JK_UrbieR50",

  "JK_VariantsCampaign",

  "JK_VariantsDLC",

  "JK_VariantsSkirmish",

  "JK_VariantsStarLeague",

  "KitFox",

  "LessHeadInjuries",

  "LosTechInStartingShop",

  "MarauderRedux",

  "MarsAssault",

  "MASH",

  "Mauler",

  "MechResizer",

  "OnePointArmorStep",

  "Raven-Colo",

  "RealHitChance",

  "RT Bushwacker",

  "SkipIntro",

  "Skirmish Inventory Unlock",

  "SurvivableArms",

  "Timber Wolf",

  "Timeline",

  "UnionTurret",

  "Valiant",

  "ValkKitBash",

  "Vapor Eagle",

  "VehicleImprovementProject",

  "Vulcan",

  "Warhammer",

  "WeaponRealizer",

  "Wolfhound",

  "Arctic Cheetah",

  "bd_annihilator",

  "bd_archer",

  "bd_assassin",

  "bd_fafnir",

  "bd_flea",

  "bd_hellspawn",

  "bd_nightstar",

  "bd_osiris",

  "bd_rifleman",

  "bd_roughneck",

  "bd_roughneckcrane",

  "bd_thanatos",

  "bd_uziel",

  "Colo-ArcticWolf",

  "Colo-BTTanks",

  "Colo-DireWhale",

  "Colo-Gargoyle",

  "Colo-Hellfire",

  "Colo-Huntsman",

  "Colo-Linebacker",

  "Colo-Lupus",

  "Colo-MarauderIIC",

  "Colo-NightGyr",

  "Colo-STR",

  "Colo-Summoner",

  "Colo-SunSpider",

  "Colo-SuperNova",

  "Colo-TankPack1",

  "Custom Ammo categories beta",

  "JK_VariantsCAB",

  "LC_SLDFRoyal",

  "LC_SLDFRoyal_CAB",

  "LC_SLDFRoyal_DLC",

  "LC_SLDFRoyal_WR-CAC",

  "Z_JK_AppearanceDates",

  "Z_Sab_JK_RarityTables",

  "LC_SLDFRoyal_Encounters",

  "LC_SLDFRoyal_itemCollections",

  "AllItemsAllStores"

I tried moving the madlibsfix mod to slot one, half way through, as well as at the bottom. None of them worked. All mods are Enabled=true. No other errors in Output_log or Modtek.log.

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That worked, I can finally get into combat!

 

...which is an absolute slideshow. UGH. As soon as combat starts, my framerate plummets, and as soon as people start shooting at each other, it basically just turns into a screenshot. The weapons fire and the sounds continually play for about a solid minute before it finally frees up. Sigh. If it's not one thing, it's another.

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