I've watched a video on how to create textures for your game, I have extracted the ones I wanted and I created a test texture for a mailbox - specifically I've made it just a solid color orange. I then tested in on my Steam FO4 by repacking the textures into a BA2 file using Archive2 naming it OrangeMailbox - Textures and then created a dummy plugin with CK naming it OrangeMailbox. Then I zipped the file up and loaded it with Mod Organizer 2 and it does work on my PC, my mailboxes are now orange color but that showed me I did it right.
So I do the same thing except this time I package my textures in XboxDDS and put it inside a XB1 folder in my FO4 data folder. When loading my dummy plugin and trying to upload it to beth.net for xbox, it recognizes the BA2 file and asks if I want to use it, I say yes and it uploads to Beth.net. When I download the mod from my XB1, it downloads successfully after fighting with the manager because.. bethesa, but it does download. When I activate it and load my game up however, it will either (i've tried this a few times repacking it not sure what I did different) show the loading screen, crash the game to my xbox dashboard or it will load into the game but none of the textures will show up, as if the mod isnt working. My mailboxes are normal.
Can someone please help me out and guide me in what I am doing wrong here? Thank you very much, any help would be appreciated friends and have a great day to anyone reading this.