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Been updating mods since update, still crashing: help, please?


miyushinohara

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Hello, and good evening. First I would like to apologize for this: this is my first game update since abandoning Oldrim for SE: and I was unaware of how Creation Club updates apparently have a reputation for breaking SE and thus requiring preparations, and in the future I'll try to disable updates, but for now I'm trying to fix the game. I've updated SKSE and multiple mods that I see have updated, such as the Unofficial Patch, but the game is still breaking constantly. I've already uninstalled TK Dodge until an update comes out as it makes the game CTD, and I was trying a new character in general with the Alternate Character Start mod, something I've never used in Skyrim.

 

Right off the bat the game is fragile: when the game is registering MCM menus I usually need to stay still until its done. Especially when items from Apocalypse start spawning: if I'm moving and running around the game CTDs. If I stay in first person and move slowly I can get to the Statue of Mara and the bed, which works. Choosing the Vigilant of Stendarr option takes me to the Hall of the Vigilant as normal. Attempting to use the Alchemy table however causes a CTD. Using COC to travel to Riverwood I was able to use the Forge, but upon exiting it crashed the game. I was trying to do this by myself, but I'm at my wits' end now trying to diagnose whats wrong I apologize if this is the wrong place to go for this: if it is inform me and I'll take care to not do it again. But if anyone can help me figure out whats constantly crashing the game, I'd be very appreciative.

 

Load order is the following:

 

0 0 Skyrim.esm
1 1 Update.esm
2 2 Dawnguard.esm
3 3 HearthFires.esm
4 4 Dragonborn.esm
5 5 Unofficial Skyrim Special Edition Patch.esp
6 6 ApachiiHair.esm
7 7 ApachiiHairFemales.esm
8 8 BSAssets.esm
9 9 BSHeartland.esm
10 a SMSkyrim.esp
11 b arnima.esm
12 c BS_DLC_patch.esp
254 FE 0 ItBeatsForHer.esl
13 d ApachiiHairMales.esm
14 e AzarHair.esm
15 f SGHairPackBase.esm
16 10 VHVP.esm
17 11 SkyUI_SE.esp
18 12 3DNPC.esp
19 13 dD - Enhanced Blood Main.esp
20 14 Cutting Room Floor.esp
21 15 Hothtrooper44_ArmorCompilation.esp
22 16 SMIM-SE-Merged-All.esp
23 17 JKs Skyrim.esp
24 18 Blues Skyrim.esp
25 19 JKs Skyrim_Dawn of Skyrim_Patch.esp
26 1a Phenderix Magic World.esp
27 1b Summermyst - Enchantments of Skyrim.esp
28 1c Balanced Magic SE.esp
29 1d Better Vampires.esp
30 1e Ars Metallica.esp
CBBE.esp
31 1f RaceMenuMorphsCBBE.esp
32 20 Guard Dialogue Overhaul.esp
33 21 Thunderchild - Epic Shout Package.esp
34 22 OwnCivilWar.esp
35 23 Immersive Weapons.esp
36 24 ethereal_elven_overhaul.esp
37 25 High Level Enemies.esp
38 26 FNIS.esp
39 27 HarvestOverhaul_Redone_Creatures.esp
40 28 Melt_Down_Everything.esp
41 29 MTOH.esp
42 2a NB-Scars.esp
SMSkyrim - Encounters.esp
43 2b SMSkyrim - Meshes.esp
44 2c DiverseDragonsCollectionSE.esp
45 2d High Level Enemies - Dawnguard.esp
46 2e High Level Enemies - Dragonborn.esp
47 2f BecomeAVampire.esp
48 30 DIVERSE SKYRIM.esp
49 31 LrsamwaysExpandedSkyrimWeaponry.esp
50 32 ElvenSteelWeapons.esp
51 33 Inconsequential NPCs.esp
52 34 Run For Your Lives.esp
53 35 Cloaks.esp
254 FE 1 Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
54 36 Tomebound.esp
55 37 SPERG-SSE.esp
254 FE 2 Qw_3DNPC_USSEP Patch.esp
56 38 Immersive Patrols II.esp
57 39 Colorful_Magic_SE.esp
58 3a Armes d'Auriel.esp
59 3b AsharaRomanticOutfit.esp
60 3c PrinceandPauper.esp
61 3d CommonClothes.esp
62 3e ColovianNobleClothes.esp
63 3f Cloaks - Dawnguard.esp
64 40 LeatherBound Huntress Armor.esp
65 41 Hothtrooper44_Armor_Ecksstra.esp
66 42 calyps-investigator.esp
67 43 Mara Thief Armor.esp
68 44 Relic Hunter Triss.esp
69 45 R18Pn - Eisen Platte Armor.esp
70 46 Vigilant.esp
71 47 Inconsequential NPCs - CRF Compatibility Patch.esp
72 48 Tools of Kagrenac.esp
73 49 Vampirelordroyal.esp
74 4a Unslaad.esp
75 4b JKs Skyrim_Thunderchild_Patch.esp
76 4c Apocalypse - Magic of Skyrim.esp
144hours.esp
77 4d Better Females - Eyebrows.esp
78 4e ElementalArrows.esp
79 4f HeavyGreatsword.esp
80 50 LovelyHairstylesCE.esp
81 51 HelmetToggle.esp
82 52 KS Hairdo's.esp
83 53 HumanoidVampires.esp
84 54 AMatterOfTime.esp
85 55 AnotherVampireLeatherArmor.esp
86 56 AutoHideAmmo.esp
87 57 CrimsonTwilightArmor.esp
88 58 Apophysis_DPM_SE.esp
89 59 DisableAutoAim.esp
90 5a ImprovedDaedricArtifacts.esp
91 5b Moonlight Tales Special Edition.esp
92 5c Better Miraak's Sword.esp
93 5d ImprovedMiraakGear.esp
94 5e SGHair33x144.esp
EEO CRF patch.esp
Qw_ArsMetallica_SMIM_MergedAll Patch.esp
254 FE 3 Qw_BeyondReach_USSEP Patch.esp
254 FE 4 Qw_CloaksOfSkyrim_CRF Patch.esp
95 5f RaceMenu.esp
96 60 RaceMenuPlugin.esp
97 61 ResplendentArmor.esp
98 62 PrvtIRoyalArmory.esp
99 63 SGHairPackAIO.esp
SPERG_ApocalypsePatch.esp
100 64 SPERG_ImmersiveArmorsPatch.esp
101 65 SPERG_USSEPPatch.esp
102 66 TailRemovalKit.esp
Tomebound - Better Vampires Patch.esp
103 67 TheEyesOfBeauty.esp
104 68 UltimateCombat.esp
105 69 Unique Uniques.esp
106 6a Unleveled_Items.esp
107 6b UndeadFX.esp
108 6c valkyrja.esp
109 6d VHVP.esp
110 6e Vigilant Voiced.esp
111 6f Whistle.esp
112 70 Chesko_WearableLantern.esp
113 71 Volkihar Knight.esp
114 72 Imperious - Races of Skyrim.esp
115 73 EEO Imperious patch.esp
116 74 Alternate Start - Live Another Life.esp
117 75 Bashed Patch, 0.esp
Mods I have reinstalled using Mod Organizer in the past few days (post-update) are the following:
RaceMenu
Engine Fixes 4.0 (Part 1)
ScaleformTranslation
WhoseQuestIsItAnyways
StayAtSystemPageSE
JK Skyrim's - Dawn of Skyrim Patch
Imperious - Races of Skyrim Patch
Cutting Room Floor patch
QUASIPIC
Cutting Room Floor patch
I think Ultimate Combat is broken until an update comes out. Could that be the source of it?
Thank you so much for your help.

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Did you run Loot? Might show an error or two

 

https://www.loverslab.com/topic/94228-sse-conversion-tracking-mar-14-yes-sse-1573-yes-skse-2015-no-sexlab-see-first-post/

^ There is a list right at the top of the post showing which mods need an Update, which have been updated and which might dont need an update because of SKSE

I believe It doesnt list every mod that needs SKSE but it should list the most common ones

 

(I have no clue about Bashed Patches but someone who does might ask whats inside it)

Edited by Guest
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i see you have a few Oldrim mods in your load order.

 

Oldrim mods will not work in Skyrim Special Edition, unless properly ported. if they are not properly ported, they will cause all sorts of issues, ranging from CTDs to other issues.

 

Oldrim BSA files will not Work in Skyrim Special Edition at all, they would need to be Extracted and Re-Packaged using Skyrim SE archive Tool.

 

Oldrim ESP files will need to converted to Form 44

 

Oldrim Mesh Files will need to be Optimized, or they will cause CTDs

 

Oldrim Cubemaps will need to be Compressed to Bc7 or they will cause CTDs when attempting to view items that are using the uncompressed Cubemaps.

 

Re-Enable the mods that have been disabled by Wrye Bash, then open Wrye Bash, Rebuild Bash Patch - Click on Skip When it Asks to Merge Mods - then on the next window, untick the box that says Merged Mods, it is not nessrary to merge mods if you are below 255 Active Plugins (you only have 130 plugins, nowhere near 255, merging anything that is not Leveled lists is completely redundant and can do more harm then good), then Build the Patch Again, so it only merges leveled lists.

 

As mentioned in the Above Reply, Run LOOT and take note of any issues it mentions.

 

Note: their is a very good chance that all of the Oldrim mods you are using, are the reasons why your game is unstable, because they are not ported properly.

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From my end, after playing the game some more, the problem appeared to be TK Dodge. Installing the updated version of TK Dodge has largely stabilized the game. I thought removing it and patching FNIS would remove its problems: do you have to do more beyond that? I'm surprised it was causing such extreme problems, I thought with it uninstalled the game would be relatively stable.

 

I've been trying to avoid Oldrim mods with the exception of mostly hair mods: Inconsequential NPCs was ported by someone else and I'm using a few leftover hair mods from Oldrim that hasn't been uploaded for SSE. WIth the exception of Lovely Hairstyles which I had to optimize. I haven't optimized the rest, but that does make me wonder; usually in character creation when I switch genders to make a female character, the game does tend to freeze for a minute before stabilizing itself. The hair mods dont' seem to affect the stability of the game, but if I optimize them properly (I only did it for Lovely) will that probably prevent the freezing in character creation?

 

That actually is great to know though- I thought mods that need no scripts or SKSE or anything like that are usually stable form porting from Oldrim to SE, which is why I've been confident with my hair mods. There are a few mods from Oldrim though I want to port including one that adds a sun damage enchantment, so that help is appreciated!

 

Also, I was testing some out: Inconsequential NPCs was ported by someone else that said it was ready for SE, but it didn't seem to be working right and was causing a CTD in a tavern, so I uninstalled it. Might not have caught that if not for your advice, so I appreciate it.

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happy to help :smile:

 

as for the freezing when switching to female, i believe this is caused by using an excessive amount of body,face and hair mods.

 

i also freeze for like 10 seconds when switiching to female characters in character creation (males seem to load instantly however), but likewise i am using an excessive amount of mods for females, such as Ks Hairdos (700 odd hairs) and also Apachii hairstyles which basically takes my total amount of availble hairs for females to like almost 1000, Lind's Human Eyes (ported myself for private use, absolutely no issues with it), Neithteam warpaints and another oldrim face paint mod which the name escapes me (which i also ported both for private use) and Lifelike idle animations mod (which is another mod that only works on females for ovbious reasons) so yea. it is very minor issue though compared to all the goodies we get for ultimate customization :tongue: and the freeze is literally only when swapping to female for the very first time, the freeze is completely eliminated after that.

 

i am thinking the freeze is caused by having too many available hairs, as the game would need to load all of them within the same time it takes to switch to female (i believe is how it works).

 

plus i am also using 8K Skin textures for my females, so yea thats a lot to process for the game.

 

i very much doubt its the mods themselves causing the issues however, rather its because i have a ridiculous amount of them. as the mods themselves have absolutely no issues, with the extensive time i have spent using em.

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FYI. I was crashing, too. Turns out that there have been two versions of SKSE64 since the update. Installing the latest stopped my crashing.

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  • 2 weeks later...

As of yesterday, two mods I identified as not being updated yet and causing issues were the .Net Script Framework and To your Face - Sensible NPC Commenting. I believe it is also Quick Loot RE that depends on .Net Script Framework (I don't remember that requirement before) so the new version of that is more than likely an issue as well based on requirements.

 

I don't see any of them in your list, but in my searches this morning I also saw a thread saying Race Menu was causing issues, and that is in your list. Just a head's up. The author was pretty adamant it was causing his issues due the the successive SKSE updates, but I can't say for certain. All I know is it required me going back to 1.5.62 to get my game working again, and Race Menu was one of the mods I reverted to the previous version as well. I'm just trying to get this figured out too. Is anyone having good results after updating, and is Race Menu in/out of your load order? I'd just really like to eliminate some possibilities, and I don't want it to be a Race Menu issue because I've got half a dozen or so mods that require it.

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As of yesterday, two mods I identified as not being updated yet and causing issues were the .Net Script Framework and To your Face - Sensible NPC Commenting. I believe it is also Quick Loot RE that depends on .Net Script Framework (I don't remember that requirement before) so the new version of that is more than likely an issue as well based on requirements.

 

Quick Loot RE doesnt depend on Net Script Framework

Its only recommended for crash logging.. I believe

 

If he has NSF enabled he wouldnt even be able to start the game. NSF shows you an error about it not being able to start because of an .dll or something like that and then nothing happens

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Yeah, I don't think it was listed in the previous version as one, but it is now being listed as a "requirement" for Quick Loot RE. I had just installed RE from the SE version before the update and I don't have that as being required. Could be my oversight. I haven't been able to update for some reason yet, so I really don't know if it works without .NSF.

 

But now that I have your attention, thank you for that link to Lovers Lab above. It's not a complete list, but it gives a start on SKSE dependent mods for those of us who are too lazy to search through 681 mods to see if it is.

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