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Enemy doesn't attack (Same Faction NPCs)


Denys271391

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I'm Creating a new World Space in CS. I put Dremora Enemies of Same Faction. But when I'm testing I see that Just one npc start combat with player when I Hit Him.

 

How I want That Works:

 

Enemy Attacks The Player When a NPC With Same Faction is Hited.

 

I've Tried to do it in Many Ways Without Succes. They Flees, Run or Stay Static instead Fight.

 

Does Anyone Know How?

 

(Sorry for my bad english)

Edited by Denys271391
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What is their aggression set at?

 

Faction relations affect a particular NPC's disposition to the player, but unless their aggression is higher than their disposition they won't get hostile without being attacked. Their confidence also comes into play ... low confidence makes them more likely to flee.

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What is their aggression set at?

 

Faction relations affect a particular NPC's disposition to the player, but unless their aggression is higher than their disposition they won't get hostile without being attacked. Their confidence also comes into play ... low confidence makes them more likely to flee.

 

 

Aggression is set at 20, but previously was set at 35, 40, 50

Disposition 100 in Faction and 0 in Player

Confidence 100

Edited by Denys271391
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If in fact their disposition to the player is zero then they should be attacking without any provocation.

 

Something to try (to see what their actual in-game disposition towards the player is) is to open the console and click on one of the Dremora who is not attacking. This will get their referenceID (refID) displayed at the top of the screen. Next type in moddisposition 14 -1 and then hit Enter. The console will now report their new disposition towards the player ... if it was 50 before you issued the console command it will report back that their disposition towards the player is 49 for example. If their disposition is not at least 5 lower than their aggression they won't attack until attacked.

 

Here's a UESP Wiki link about this stuff ... Oblivion:Aggression.

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If in fact their disposition to the player is zero then they should be attacking without any provocation.

 

Something to try (to see what their actual in-game disposition towards the player is) is to open the console and click on one of the Dremora who is not attacking. This will get their referenceID (refID) displayed at the top of the screen. Next type in moddisposition 14 -1 and then hit Enter. The console will now report their new disposition towards the player ... if it was 50 before you issued the console command it will report back that their disposition towards the player is 49 for example. If their disposition is not at least 5 lower than their aggression they won't attack until attacked.

 

Here's a UESP Wiki link about this stuff ... Oblivion:Aggression.

I did it, and the console showed Disposition 69 (I don't know Why).

So I changed the Disposition in player to -55 to Compensate.

Now it's Working as I want!

Thank You Striker879 For Your Help

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Look at how you have set up the faction relationships compared to the faction relationships for the Vanilla game Dremora. Could be something in your faction that gives them a higher disposition to the player.

 

Also in the vanilla Dremora their aggression is usually set to 100 (as are vanilla bandits, marauders etc) which pretty well guarantees that they will attack the player or any other no-aligned NPC on sight. I got the impression that you wanted them to remain neutral as a group until you attacked one of the group, and then the entire group becomes hostile. I'm not sure if you can achieve this with just disposition/aggression and faction relationships ... I've never tried that myself so I can't be certain one way or the other.

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