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Value of damage before it is applied

script damage actor health value

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Hello, I am wondering about getting the damage done to a player before it is applied, the full on effect I want to achieve is negating damage below a certain percentage of the players health


 i.e an enemy does 15% of players health as damage but the threshold is 30% so no damage is done

an enemy who does 40% of damage is done while the threshold is 30 and that 40% is applied in full


anyone know?

Edited by AsianSpy, 19 March 2019 - 03:59 AM.

Also tagged with one or more of these keywords: script, damage, actor, health, value

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