guerrerodelyermo Posted March 23, 2019 Share Posted March 23, 2019 Hello! I was looking for some kind of guide in these cases, but I did not find anything yet. I want to do a mashup (for personal use) but when I open the file in Outfit Studio instead of seeing it as in many tutorials, with the body correctly aligned, it looks like that, with the boots lower than the rest of the clothing. When I want to add some accessory, they fit under the body and not in the corresponding places. What causes this problem? how can I solve that? Thank you Link to comment Share on other sites More sharing options...
SandMouseAnarchy Posted March 24, 2019 Share Posted March 24, 2019 Hmm, I'm not exactly sure why the boots are appearing lower than the rest of the outfit - Some times people use a "skin pose" when weighing a mesh to a skeleton in a 3d modelling program (the mesh is modelled under or around or above the skeleton and then when weighing the mesh is moved over the skeleton) I think that data can get carried over to OS, but I could be wrong. To solve the problem, load a reference (like the human body or similar outfit to yours) and move the mesh up until it's in the right place (use the movement gizmo in the middle of the top bar of the window)Then - with the mesh selected, go into the bones tab on the right of the window, select all bones, right click>delete from shape, then go back to the mesh and import bone weights from reference like normal :) that should do it mate :) Link to comment Share on other sites More sharing options...
guerrerodelyermo Posted March 24, 2019 Author Share Posted March 24, 2019 Hmm, I'm not exactly sure why the boots are appearing lower than the rest of the outfit - Some times people use a "skin pose" when weighing a mesh to a skeleton in a 3d modelling program (the mesh is modelled under or around or above the skeleton and then when weighing the mesh is moved over the skeleton) I think that data can get carried over to OS, but I could be wrong. To solve the problem, load a reference (like the human body or similar outfit to yours) and move the mesh up until it's in the right place (use the movement gizmo in the middle of the top bar of the window)Then - with the mesh selected, go into the bones tab on the right of the window, select all bones, right click>delete from shape, then go back to the mesh and import bone weights from reference like normal :smile: that should do it mate :smile:Thanks for the help! ok i will try it. Im not sure how to import bone weights (copy bone weights?) but i will find the way :laugh: Link to comment Share on other sites More sharing options...
langnao Posted March 24, 2019 Share Posted March 24, 2019 Move it. (https://wiki.nexusmods.com/index.php/Creating_an_armour_for_Fallout_4._Part_2) X = 0.0002 Y = 0.8818 Z = -120.8440 Link to comment Share on other sites More sharing options...
guerrerodelyermo Posted March 24, 2019 Author Share Posted March 24, 2019 (edited) As you can see in OS it looks ok, but in game it looks awful, worst than a necromorph. thanks langnao for the article, i will check it out. Edited March 24, 2019 by guerrerodelyermo Link to comment Share on other sites More sharing options...
SandMouseAnarchy Posted March 24, 2019 Share Posted March 24, 2019 "copy bone weights" Yeh that's the one I meant :) When moving meshes that already have skin information, the mesh will deform as if it had stayed in its original position, so it's always important to re-skin any mesh that you move around. The best way to skin the meshes in your outfit is to go File>load reference>cbbe body (seeing as you're using a male body, use HumanMaleBody instead of cbbe, or use whatever body replacer mod you may have installed. The reference will contain the skinning info that you will need to copy to each mesh in your outfit - by selecting the mesh, right click> copy bone weights. :) Hahaha it looks like a necromorph in game? Haha can we see? ;) Link to comment Share on other sites More sharing options...
guerrerodelyermo Posted March 24, 2019 Author Share Posted March 24, 2019 :laugh: The abomination :laugh:Ok I will do that. thanks for taking your time SandMouse and giving me some guidance! Link to comment Share on other sites More sharing options...
SandMouseAnarchy Posted March 24, 2019 Share Posted March 24, 2019 (edited) Hahahahahaha, oh Hahahahahaha! I see what you mean Hahahahahaha! No problem mate :) I'll help if I can :) Yeh, that's definitely a skinning issue mate, loading a reference and copying bone weights will do the job (hopefully anyway - cos that's crazy hahaha) *edit*Oh- I like the look of your room in the background by the way ^.^ Edited March 24, 2019 by SandMouseAnarchy Link to comment Share on other sites More sharing options...
guerrerodelyermo Posted March 24, 2019 Author Share Posted March 24, 2019 FInally! after all the struggle to get it right; How i made it;new project > from fileMaleBody.nif > next (reference)outfit/mesh from file > choose your armor.nif>finishselect the meshes > copy bone weightsIncrease radius in 10 (5 default) > acceptExport to NIF with referencetest in game and rejoice its exactly what you said SandMouse :laugh: :laugh: , but i made it in the wrong way before, adding the reference body like an outfit instead of opening a project and choosing it there. Thanks again for your help :smile: ! Link to comment Share on other sites More sharing options...
SandMouseAnarchy Posted March 25, 2019 Share Posted March 25, 2019 Aha yeh always best to make a new project when making a new outfit ^.^ Good job mate, nice outfit! Link to comment Share on other sites More sharing options...
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