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Missing Masters crash, can't find the problem


Swordsmith928

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So I have the issue where I am missing a esm I need, and I can't figure out which one.I tried using fnvedit, I can't find anything wrong with my load order with it. Any help is appreciated.

 

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b Detect Traps.esm
12 c oHUD.esm
13 d WMVM.esm
14 e Sortomatic.esm
15 f Advanced Recon Tech.esm
16 10 YUP - NPC Fixes (Base Game + All DLC).esp
17 11 HoldBreath.esp
18 12 The Mod Configuration Menu.esp
19 13 Ultimate Invisible Wall Remover.esp
20 14 Advanced Recon Armor.esp
21 15 Advanced Recon Armor-Easier Stealth.esp
22 16 Advanced Recon Armor-Stealth With Drawn Weapon.esp
23 17 Advanced Recon Desert Ranger Helmet.esp
24 18 Detect Traps - DLC.esp
25 19 Detect Traps - Perk.esp
26 1a Detect Traps - Traponator 4000.esp
27 1b NCR Ranger Helmet Neck Cover.esp
28 1c Roomclearer.esp
29 1d AAACourierRiotGear(Craft).esp
30 1e AAACourierRiotGear.esp
31 1f Advanced Recon Armor-Location Doc Mitchell.esp
32 20 NVDLC04 Allegiance w Duster.esp
33 21 Advanced Recon Riot Gear Helmet.esp
34 22 DriveableMotorCycle.esp
35 23 DriveThemCars0.023.esp
36 24 WeaponModsExpanded.esp
37 25 MTB.esp
38 26 UmTraffic_2Tilt.esp
39 27 Player Vertibird.esp
40 28 PrimmClearRoad.esp
41 29 TankHome.esp
42 2a HuntingRevolverNoScope.esp
43 2b WMX-DLCMerged.esp
44 2c Integration - Couriers Stash+WMX.esp
45 2d WMX-POPMerged.esp
46 2e Integration - Couriers Stash.esp
47 2f Integration - Caravan Pack+WMX.esp
48 30 Integration - Classic Pack+WMX.esp
49 31 Integration - Mercenary Pack+WMX.esp
50 32 Integration - Tribal Pack+WMX.esp
51 33 The Weapon Mod Menu.esp
52 34 Universal Pip-Boy Customization.esp
53 35 MCPipBoy2000MK6.esp
54 36 MCPipBoy2000MK6_clock.esp
55 37 pipboy2500_edisleado.esp
56 38 Readius_NV.esp
57 39 Advanced Recon Gear.esp
58 3a Advanced Recon Gear - Gun Runners.esp
59 3b Advanced Recon Tech - Detect Traps.esp
60 3c Advanced Recon Gear-Locations Doc Mitchell.esp
61 3d Advanced Recon Tech.esp

 

There is my load order, copied from LOOT, which didn't find any issues.

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When you load your entire "load order" into FNVEdit, it should tell you if you are missing a master file and which one. Please see the wiki "Missing Masters" article. However, you can get that error even though you have the file being loaded, if it is not in the correct "load order".

In particular, you have "Advanced Recon Tech.esp" loading AFTER "Advanced Recon Tech - Detect Traps.esp", which is wrong and can lead to a "missing master" error. The same for "AAACourierRiotGear(Craft).esp" and "AAACourierRiotGear.esp". LOOT would catch these errors.

 

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders. Getting the "load order" incorrect will cause Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and "compatibility patches" because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

When you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

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