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[LE] Animated Texture crashing CK [Help]


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Hello everyone

I am trying to make an animated Menu Display Art for a spell I made, to appear on the red highlighted area on image here:

 

ztOmVEJ.png

 

The animation works fine in Nifskope.
But I don't know why, CK instantly crashes when I try to import the mesh I made.
I tried lots of things to fix it, even recreating everything from scratch more than 1 time using diffent NIFs as templates.

I am kinda lost here right now, if please someone could take a look on my nif, I would be very glad. I will leave a link to the nif with textures.

https://ufile.io/qhll0

 

Thank you.

 

 

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Your problem is that you have 2 textures sets applied to the same mesh with one UV set.

 

- You need to saperate the UV of the mesh in two parts

- One UV set for the static part - first textures.

- One UV set for the animated part - second textures.

 

With your current configuration you have two BSShaders in the same part - UV set of the mesh that CK is trying to apply two different renderings "simultaneous" from - to the same mesh part.

 

* This is done in 3D Studio Max or any other 3d program with nif export capability.

 

I get the following error :

 

BSShader/BSBatchRenderer

Line 1751

Render pass is been registered twice

 

* This justifies the explanation above.

 

...........................................................................................

 

* I just saw your profile, you obviously know 3d programs. Apply 2 UV sets to your mesh.

 

 

Why don't you help this guy out if you can ?

https://forums.nexusmods.com/index.php?/topic/7514851-i-need-someone-who-is-able-to-correct-a-rig-inside-a-mesh/

Edited by maxarturo
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