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Needing help with alchemy potions names!


AGUZZTYN

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Hello everyone! I a bit of a newbie to the modding community but not to the game itself.

 

First allow me to share you the background of my problem. I am currently working on a complete and detailed Spanish translation to the Unofficial Skyrim Patch because most of the available translations are outdated and the ones that are not haven't been translated properly. While working on it I've found that one of the differences between the English and the Spanish version of the game is how many of the words are displayed in terms of capitalization. It happens that the English version capitalizes many gameplay/lore elements whereas the Spanish one sticks to lowercase. For example, an iron sword in the English version would be displayed as "Iron Sword", whereas in Spanish it would read "Espada de hierro".

 

Moving on to my problem, I found that the game assigns the name of user-created potions at the alchemy station after the name of the bonus from the alchemy interface. So, for example, if a player creates a fire resistance potion he chooses 'Resist Fire' from the alchemy UI and the result is a 'Potion of Resist Fire'. The problem is that this system destroys this property of always sticking to lowercase in the Spanish translation and the resulting potion would read 'Poción de Resistencia al fuego' (note the capitalized R in 'resistencia'). These 'Resist Fire' (or 'Resistencia al fuego', for the case) are taken by the game from the AlchResistFire string. What I conclude is that, internally, the game makes a compound name made up of two blocks, namely (Potion of )(Name of bonus). The same methodology applies to venoms.

 

What I need is to find a way of telling the game that the name of the attribute for potions created by the player has to be assigned from a separate entry in the strings. So far, I haven't been able to fix this problem and hopefully you guys can lend me a hand with this :smile:

 

Thanks in advance

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