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(SSE) Can't load custom head mesh in CK tool.

creation kit custom race custom head mesh follower nif

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#1
HSJ137

HSJ137

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Hi. I searched eeeevery keyword about similar questions for a week, but still I couldn't find correct solution for my case.



I was creating custom follower which has custom race, Female head on Male body.

Like kiki companion, it Just use female head mesh.


It's based on nord race. I refered to this tutorial. https://www.nexusmod...rim/mods/59220/





I created follower's face with Racemenu, export it by .nif, .dds, .npc file.



Then I tried to edit .nif file to fit male body's neck by 3ds Max.

I use this Plug-in to import .nif files. https://www.nexusmod...rim/mods/84041/



I just moved vertices, its number of vertices is exactly same as before editing mesh(it's 996)



After editing, I open my mod esp(which contains custom race and follower data) by CK Tool.

CK Tool popped warning message.

MASTERFILE : UNABLE to find container object (0A000D63) on owner object "(Followername)"

MASTERFILE : UNABLE to find container object (0A000D66) on owner object "(Followername)"

MASTERFILE : UNABLE to find container object (0A0012D1) on owner object "(Followername)"



(0A was my active mod esp's Load number in CK)

D63 was FormList about Playable Vampire Race, 12D1 was one of eye texture? part? of Improved Eyes.

However, I didn't use that eye on my mod, also the follower is not a vampire companion.

Of course I checked it by SSE Edit. My mod file doesn't contain that object.



Here is the important thing.



CK Tool crashed when I load follower's Face modeling.



I think that It won't have problem with tangent, texture, normal map.

I tried using NIF Optimizer too, It didn't work. I tried to fix it copy branch in NifSkope etc But It STILL CRASH.





What I suppose is my .nif file is corrupted or broken or something else.

When I import .nif to 3Ds Max, its NiNode "BSFaceGenNiNodeSkinned" has gone. After that, the .nif file is looks little? strangely in NifSkope. Its Head was Floating alone, while the other elements(like eyes, mouth, brows) is on ground.



I attached my .nif files(one is before editing, the other is after editing), and custom race&follower .esp





I tried to fix this about a Week... PLZ HELP ME





before edit nif(created in RACEMENU) : https://drive.google...iew?usp=sharing



after edit nif : https://drive.google...iew?usp=sharing



Race&Follower .esp : https://drive.google...iew?usp=sharing





+Its Facial Texture is Bijin Skin, Hair is KS Hairdos' Sky 120(female hair).





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Edited by HSJ137, 05 April 2019 - 07:41 PM.


#2
DaedricPrinceOfWar

DaedricPrinceOfWar

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https://www.nexusmod...tab=description

Maybe this will help? Currently facing a similar issue, gonna try this to see if it works.





Also tagged with one or more of these keywords: creation kit, custom race, custom head mesh, follower, nif

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