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How do I make an actor/item scale to giant size in a mod?


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In mods like gojira, there is like a 20 ft tall deathclaw.

How would I go about making a 20 ft tall mirelurk for instance?

 

I know there is player set scale or actor set scale, but that is local to my machine and that specific game , isnt it?

How do I get the actor/object model to just be big?

 

Like a human sized bottle of nuka cola?

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  • 3 weeks later...

I know there is player set scale or actor set scale, but that is local to my machine and that specific game , isnt it?

How do I get the actor/object model to just be big?

 

Like a human sized bottle of nuka cola?

Suppose you've found already, but still. Actors have MinHeight, MaxHeight values. Changing these will affect actors mid-game. Or maybe OnLoad, SetScale(), but scaling function is somehow defective for changing physics accordingly.

And here i have a question. Have tried to set Scale property on actor's REFR, and it doesn't work (why???), unlike for other objects. Is this normal or maybe only works for new game?

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idk Min/max on actors worked for me when I accidentally scaled a feral ghoul to 7.0000 instead of 0.70000

 

But if say I made min height 7.0000 and max was still 0.80000, the max height overrides and the actor remains small. changing max to 8.0000 was what i did accidentally as well as the min of 7.0000 lol

 

Be aware though I have no idea how this affects the game, the skeletons hit boxes etc. I imagine its probably not as simple as changing actor height. I know Frost scales RadRoaches down in size and I have seen other mods that scale dogs to be larger and ridable

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In Skyrim, I made a tiny dragon just by scaling him down holding "S" in the CK. It worked fine and didn't affect any other dragons.

 

The only problem was that he still had all the regular effects the normal size dragons made. Like taking off for flight for example, the dust cloud was still the size it would be for a regular size dragon, even though my dragon was the size of a skeever.

 

Do know if this helps of not, but that how I scale actors without changing others.

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