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Novice Modder - Very Confused - Help, Please & Thank You


AmScrw

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Brute forced my way to a solution by READING a numerous amount of Aron00000's mods and finding the exact types of stat changes I was looking for and making VERY detailed notes on them. Put the Veruc idea on the backburner for now but I did make a replacer for the Invader called the "Copyright Infringement". It's like if Hyperion stole the idea for Vladof's Droog sniper design and made one of their own. It's actually quite good and I feel it's worth looking at.

 

Here's a link: Hyperion Copyright Infringement Sniper Rifle

 

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So I noticed nobody has given an answer or posted a link to some tutorial videos. 77 views and no replies so far. Is it discouraged to help people on here or something? Because that's how it's feeling right now, staring at the person convulsing on the ground and doing nothing. Guess I'll just give up modding and never bother making ANY of the weapons I have in mind.

 

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I'm trying to make a mod for the Veruc Assault Rifle and my script is not doing what I want.

 

First, it'll be easier to understand why I'm making this mod (and yes I plan on posting it when I get it to work).

One day while farming for a Lyuda I had just gotten my 8th Veruc. I was disappointed of course but began to think of why. The Veruc, on paper, doesn't sound half bad. It fires 3 bullets per shot and has a 5-6 round burst while tightening the spread on those 3 bullets. Only problem is that its damage is lackluster, the bullets cover a WIDE HORIZONTAL spread, and its rate of fire could be better. I then began trying to think of all of the actually good rifles and only came up with this small list:

 

Hail

Kitten

Ogre

Lead Storm

Bekah

Sawbar

And maybe the Shredifier

 

Even then these guns are more or less out shined by most of the pistols and practically all of the SMGs. But then I had an epiphany; I'm playing on PC now. I can MAKE a new Veruc!

 

And that brings us to now. What I want to do with the Veruc is to make it a very accurate rifle with above average damage when firing from the hip but have it shoot a condensed cluster of 6 bullets in a 2 round burst when ads. Right now it has (at lvl 50 for testing at average) 20000+ damage, fires that single bullet from the hip that I did want, and has nothing changed when ads even though the script says otherwise.

I'll attach the .txt to this post so you can see for yourself as well as copy&paste it here if you can't download it.

 

If you can help me I'll credit you in the description of the weapon (I'm going to add to the name and red-text but not change them) as well as the official release of the mod. Feel free to give some feedback and some fixes for this broken novice-level modder.

 

I'll leave my gmail and steam name here:

Gmail: [email protected]

Steam: Scrw

 

 

set GD_Weap_AssaultRifle.Barrel.AR_Barrel_Dahl_Veruc WeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponDamage',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=4.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponSpread',ModifierType=MT_Scale,BaseModifierValue=(BaseValueConstant=-1.000000,BaseValueAttribute=None,InitializationDefintion=None,BaseValueScaleConstant=1.000000)))
set GD_Weap_AssualtRifle.Barrel.AR_Barrel_Dahl_Veruc ZoomWeaponAttributeEffects ((AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponAutomaticBurstCount',ModifierType=PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=1.000000)),(AttributeToModify=AttributeDefinition'D_Attributes.Weapon.WeaponProjectilesPerShot',Modifier=MT_PreAdd,BaseModifierValue=(BaseValueConstant=3.000000,BaseValueAttribute=None,InitializationDefinition=None,BaseValueScaleConstant=2.000000)))
EDIT: I would really appreciate some help, especially since I cannot for the life of me find ANY thorough tutorials or How-Tos on making mods for Borderlands 2.
Edited by AmScrw
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