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What is all about. In short the mod Iam requesting is actualy alternate start mod with integraded Nate/Nora as companion, and they have they own companion questline. By their questline i mean different cutted/shorted/altered version of defult Main Questline.

 

I know that mods Dual Survivors https://www.nexusmods.com/fallout4/mods/22289/?tab=videos and Nora Spouse Companion https://www.nexusmods.com/fallout4/mods/24680/ doing a portion of what Iam requesting but hear me out. Think of it as an upgrade/integration of those two mod merged with alternate start mod such as:

Another Life https://www.nexusmods.com/fallout4/mods/14253

Start me up mod https://www.nexusmods.com/fallout4/mods/18946

 

In short this mod is about player being some local yokel who lives in wasteland and stumble on Nate/Nora and team up with them. After some time companion quest kicks in where Nate/Nora asking you for a favor. It would go something like this.

Questline
1. Meet Nate/Nora (teaming up after few days Nate/Nora ask for help to get to Diamond City)
2. Diamond City (spectacting dialog between Piper and Nate/Nora)
3. Intrewiev (Nate/Nora follows Piper inside Publik Occurences and stay there for 2 ingame hours after that you resume on next stage)
4. Finding Nick (Two of you help Nick out of the Jam and return to Diamond City)
5. The Search (Again Nate/Nora enters Nick's office and stays there for 2 ingame hours after that he/she rejoins)
6. Kellogg (Three of you go to For Hagen and take out Kellogg )
7. Memory Den (Nick and Nate/Nora enters Memory Den again 2 hours passes)
8. Virgil (Upon exiting memory den classic go to Glowing Sea to find Virgil. Upon finding Virgil you spectate dialog between Nate/Nora and Virgil.)
9. The Railroad (Two of you find Railroad and earnt their trust dumb HQ mission here)
10. The Courser (Kill the Courser and bing back the chip than go back to Virgil for schematics)
11. The Institute ( After you build the teleporter on any of the 4 ways the game gives you option Nate/Nora enters the teleporter and disappears for a whole week or forever and you losing him/her as companion)
Questline Ends....mostly

If we can add short summary dialog what was all about after those 2h waiting to rejoin that would be great.

 

After the teleporter things get interesting.
Depends on your previous action through the game sidequests you being (good, bad, arrogant, thief, killer of settlers)

If you being good or at least neutral (no heavy crimes - theft/pickpocket/murder) Nate/Nora returns to you from the Institute and stays your companion for the rest of the game. At this point he/she gets affinity meter equal to the Nick and Piper preferences. Too much transgression whith him/her in party and he/she will abandon you for good.

If you being ruthless scumbag (thief/killer/leader of raider) he/she will never return from the Institute upon entering the teleporter.
In that case Nate/Nore cease to be your companion and switches allegions to the Institute.

If you chose that path once when you go do the side quest to destroy the Institute Nate/Nora will be there as new Institute Director and will fight you (If we can make this a cinematic tough boss fight it would be awesome.)

If you are good and stll destroy the Institute you spectate last dialog between Nate/Nora and Shaun (on deathbed) where he/she gives up on Shaun expresing dissapointment in him.
Upon return to surface Nate/Nora will still cease to be your companion only this time with some nice goodbye words before he/she leaves forever, (goes to the edge of the map and dissapears) and if you are by any chance save synth Shaun he will follow Nate/Nora back on surface and later off the map.


Well thats it in a nutshell. I hope someone with MAD skills can do this b/c i dont know almost nothing about the modding. Nor i have enough free time to dedicate myself to making this mod happening.

Thank you for reading.

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That is good to know. Question is is there enough interest in community to see this happening. I hope that are making this community are not obsessed with just skimpy armor mods and overpowered weaponry. I hope that community wants the realy good quality mods. Like "Sim Settlements" for example. Boy what a acomplishment kinggath have made. So, here in a case of this mod i hope it catches community's eye and hopefuly some skilled and experienced modder.

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