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SlowTime Spells - Balancing suggestions


Jay093

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Hello guys,

i'm making a mod that adds 5 new alteration spells with the ability to slow the time.

 

These are the spells (if you suggest better names or better descriptions with better grammar would be appreciated)

 

Time Warp

description: Slows the time slightly for <10> seconds. ( 10+3 from Stability Alteration perk + 2 from Alteration Dual cast perk = 15s)

Novice

magnitude: 0.30

casting time: 4s

 

Time Shape

description: Slows the time effectively for <10> seconds. ( 10+3 from Stability Alteration perk + 2 from Alteration Dual cast perk = 15s)

Apprentice

magnitude: 0.20

casting time: 4s

 

Time Fracture

descritpion: Slows the time more effectively for <10> seconds. ( 10+3 from Stability Alteration perk + 2 from Alteration Dual cast perk = 15s)

Adept

magnitude: 0.10

casting time: 4s

 

Time Distorsion

description: Slows the time enormously for <10> seconds. ( 10+3 from Stability Alteration perk + 2 from Alteration Dual cast perk = 15s)

Expert

magnitude: 0.05

casting time: 4s

 

Time Control

description: Slows the time enormously for <17> seconds. (17 +3 from Stability Alteration perk = 20s)

Master

magnitude: 0.05

casting time: 7s

 

In the time phase the default player speed is 60% so i made 2 new perks for the Alteration Perk Tree:

-Time Master: 80%>100% movement speed while in the time phase.

In the Time Phase you cannot regenerate Magicka-Health-Stamina

 

So.. How would you balance those spells?

Edited by Jay093
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