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Anyone know how to fix this?


VictoryRush72

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https://i.imgur.com/jZDM7yS.jpg

If you can't tell whats wrong even from the screenshot, npc's who should be crosslegged while sitting on the floor are floating above an invisible chair. Other npc's with crosslegged animations seem to work like say the other Kahjiit ten feet away from Ri'saad at the campfire, but some don't.

 

EDIT FOR THOSE WHO DON'T WANNA READ THE WHOLE THREAD:

 

https://imgur.com/a/nuVQ1Xe <--- this album more accurately describes whats happening here. It only happens when I "appear" in a cell after the anim transition has happened, as in they are already sitting. If I walk up to the actor while they are initiating, and transitioning into their crosslegged sitting animations they work fine as shown by the album.

But if I enter the cell while they have already initiated and transitioned into the animation they are simply floating on an invisible chair.

Here is what happens:

New save>Alt start dungeon>Whiterun house start>leave breezehome>run over to where brenuin sits> result is him floating in chair when I arrive>start waiting in game with wait function until his routine resets>he stands from his position like hes getting off of a bar seat>patrols a bit>leans on a post>gets off post>walks back to sitting spot>sits down crosslegged like he is supposed to.

If i leave whiteruns cell after this, enter breezehome, wait until the time he enters his sit animation and leave the house, he will be floating on a chair 100% of the time.


As I said before, some actors are unaffected. The child to Brenuin's left sits on her knees the whole time in the album, regardless of wether I port into the cell, or watch her transition she will animate correctly. I have seen her in, and transition into a crosslegged animation aswell with no issues.

 

WHAT IVE TRIED: Changing AI actors tweak in Bashed Patch, removing Bashed Patch, removing merged patch, removing any merges in the Bashed Patch. Using no merge or bashed patch, regenerating FNIS output for all of said things.

 

Load Order:

 

 

# This file was automatically generated by Mod Organizer.

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

Lanterns Of Skyrim - All In One - Main.esm

Unofficial Skyrim Special Edition Patch.esp

ClimatesOfTamriel.esm

ApachiiHairFemales.esm

Skyrim Project Optimization - No Homes - Full Version.esm

RigmorCyrodiil.esm

daymoyl.esm

EFFCore.esm

RigmorCyrodiil - Sounds.esm

RigmorCyrodiil - Textures.esm

Prometheus_No_snow_Under_the_roof.esp

NSUTR_bugfixes.esp

NSUTR_groundsnow_mesh_fixes.esp

NSUTR_improvements.esp

NSUTR_Static_fix.esp

SMIM-SE-Merged-NoRiftenRopes.esp

SkyUI_SE.esp

dD - Enhanced Blood Main.esp

Hothtrooper44_ArmorCompilation.esp

Skyrim Flora Overhaul.esp

iNeed.esp

1nivWICCloaks.esp

Hothtrooper44_Armor_Ecksstra.esp

UIExtensions.esp

SkyHUD.esp

iHUD.esp

RLO - Interiors.esp

NoRadialBlur.esp

ClimatesOfTamriel-Interiors-Warm.esp

ClimatesOfTamriel-Nights-L1.esp

RLO - Effects.esp

SoundsofSkyrimComplete.esp

RLO - Exteriors.esp

RLO - Illuminated Spells.esp

sandboxcylinderheight.esp

Wintermyst - Enchantments of Skyrim.esp

No More Ugly Effects SE.esp

SkyrimIsWindy.esp

Lanterns Of Skyrim - All In One - RLO.esp

Footprints.esp

DYNAVISION Dynamic Depth of Field.esp

RaceMenu.esp

RaceMenuPlugin.esp

XPMSE.esp

CBBE.esp

RaceMenuMorphsCBBE.esp

NB-Scars.esp

KS Hairdo's.esp

TheEyesOfBeauty.esp

VWA_VanillaWarpaintsAbsolution.esp

FMS_FemaleMakeupSuite.esp

CommunityOverlays1_0T30.esp

BRB_BeastRaceBodypaints.esp

SFO_SkinFeatureOverlays.esp

WNB_WeatheredNordicBodypaints.esp

HavoksLipPatterns.esp

DSerArcheryGameplayOverhaul.esp

FNIS.esp

Skyland_Watercolor_Green_iNeed.esp

opmfgconsole.esp

SubsurfaceScatteringShader.esp

Nordic Warmaiden Body Hair.esp

AddItemMenuSE.esp

Enchanting Freedom.esp

Wintermyst - Increased Damage.esp

TKDodge.esp

Remove Interior Fog.esp

Dragon Stalking Fix.esp

Predator Vision.esp

SpectacularNightEye.esp

SpectacularNightEyePVNight.esp

VioLens SE.esp

Heart Breaker SE.esp

FNIS_PCEA2.esp

Customizable Camera.esp

InigoPerkPointGiver.esp

Visible Favorited Gear.esp

PickUpBooksSimple.esp

Eli_Breezehome.esp

Thunderchild - Epic Shout Package.esp

KS Dragon Overhaul 2.esp

KSDO2 - Thunderchild Patch.esp

Point The Way.esp

ArcheryDummyXP.esp

HearthfireMultiKid.esp

SOS_RLOInteriors_Patch.esp

Guard Dialogue Overhaul.esp

TKAA.esp

Immersive Weapons.esp

Bijin_AIO-SV 2018.esp

Immersive Encounters.esp

Run For Your Lives.esp

Cloaks.esp

Inigo.esp

RigmorCyrodiilPatch.esp

notice board.esp

TheAmazingWorldOfBikiniArmor.esp

Skyland Imperial Forts and Dungeons.esp

Starting Spell Choice.esp

CollegeEntry.esp

GoToBed.esp

SleepTight.esp

QuickLight.esp

SJG Quick Light Patch.esp

Notice Board MCM.esp

RLO - Eli's Breezehome Patch.esp

HearthfireMultiKid_LastName.esp

SoS_CoT_Patch.esp

SoSConfigMenu.esp

dD-No Spinning Death Animation Merged.esp

HearthfireMultiKid TKAA Patch.esp

Immersive Encounters TKAA Patch.esp

The Paarthurnax Dilemma.esp

BikiniAscendVolume1.esp

Cloaks - Dawnguard.esp

Cloaks - USSEP Patch.esp

1nivWICSkyCloaksPatch.esp

FaceMasksOfSkyrim.esp

Unique Uniques.esp

USSEP-Immersive Weapons Patch.esp

BasicCampGear.esp

Facial Piercings.esp

NoBSAIProjectileDodge.esp

RaceMenuHH.esp

Imperious - Races of Skyrim.esp

Ordinator - Perks of Skyrim.esp

Apocalypse - Magic of Skyrim.esp

Apocalypse - Ordinator Compatibility Patch.esp

Apocalypse - Waterstride Spell Addon.esp

Alternate Start - Live Another Life.esp

Alternate Start LAL TKAA Patch.esp

Immersive Citizens - AI Overhaul.esp

Wildcat - Combat of Skyrim.esp

Relationship Dialogue Overhaul.esp

EFFDialogue.esp

RDO - EFF v4.0.2 Patch.esp

Rigmor.esp

SOS_ImmersiveCitizens_Patch.esp

RLO - IC Patch.esp

Rigmor TKAA Patch.esp

Serana Dialogue Edit.esp

Wildcat-Immersive Weapons Patch.esp

Realistic AI Detection 2 SE - High Interior, High Exterior.esp

SSEMerged.esp

Bashed Patch, 0.esp

 

Edited by VictoryRush72
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@HadToRegister Thanks for the heads up, edited post for convenience. Also tried disabling the Bashed Patch and loading the Ri'saad screenshot save, didnt work. Making a new game however showed Brenuin the beggar in whiterun actually sitting on the ground whereas previously he would float. Currently trying to get the caravan to spawn on the new save to see if Ri'saad changed. Pretty sure you were on the money when you said it was the Bashed patch.

 

Edit: Ri'saad is no longer floating, huzzah. Thank you for your wisdom. Now I need to figure out why the Bashed Patch broke his and others sitting anims.

 

Edit2: Huh, weird crap is happening in my game. It wasn't actually the bashed patch that was the culprit. It seems so long as I am actually there to see the animation transition, it works fine. They sit crosslegged on the ground. However, if I say spawn into whiterun breezehome, leave breezehome at the same time brenuin should be sitting on the ground he is floating in an invisible chair. If I wait a few hours, he walks over to a support beam and switches to leaning on a pole, wait again, he walks to his spot and suddenly he folds into a crosslegged sit. Anyone know why this could be? This happens regardless of having a bashed patch or not. Also confirmed its not the merged patch.

Edited by VictoryRush72
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@HadToRegister Thanks for the heads up, edited post for convenience. Also tried disabling the Bashed Patch and loading the Ri'saad screenshot save, didnt work. Making a new game however showed Brenuin the beggar in whiterun actually sitting on the ground whereas previously he would float. Currently trying to get the caravan to spawn on the new save to see if Ri'saad changed. Pretty sure you were on the money when you said it was the Bashed patch.

 

Edit: Ri'saad is no longer floating, huzzah. Thank you for your wisdom. Now I need to figure out why the Bashed Patch broke his and others sitting anims.

 

 

Did you check out the TWEAKS section of the Bashed Patch?

 

Apparently there's a limit on how many 'actors' you can have in a cell (or whatever) at once, so there's a tweak that allows you to bump up the amount of AI characters or whatever it's called (Going by memory, but it lets you increase the AI so you don't get Floating or T-Pose characters if there's to many on the screen

 

(Bad explanation, but hopefully you get the gist :) )

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@HadToRegister Thanks for the heads up, edited post for convenience. Also tried disabling the Bashed Patch and loading the Ri'saad screenshot save, didnt work. Making a new game however showed Brenuin the beggar in whiterun actually sitting on the ground whereas previously he would float. Currently trying to get the caravan to spawn on the new save to see if Ri'saad changed. Pretty sure you were on the money when you said it was the Bashed patch.

 

Edit: Ri'saad is no longer floating, huzzah. Thank you for your wisdom. Now I need to figure out why the Bashed Patch broke his and others sitting anims.

 

 

Did you check out the TWEAKS section of the Bashed Patch?

 

Apparently there's a limit on how many 'actors' you can have in a cell (or whatever) at once, so there's a tweak that allows you to bump up the amount of AI characters or whatever it's called (Going by memory, but it lets you increase the AI so you don't get Floating or T-Pose characters if there's to many on the screen

 

(Bad explanation, but hopefully you get the gist :smile: )

 

I see. I don't really know if that could be why, but Ill give it a go. Will edit this post with the result.

 

Edit: https://imgur.com/a/nuVQ1Xe This imgur album will describe more clearly what I'm about to say.

 

New save>Alt start dungeon>Whiterun house start>leave breezehome>run over to where brenuin sits> result is him floating in chair when I arrive.

In game waiting until his routine resets>he stands from his position like hes getting off of a bar seat>patrols a bit>leans on a post>gets off post>walks back to sitting spot>sits down crosslegged like he is supposed to

 

 

 

Changing AI actor number in the TWEAKS of a Bashed Patch had no effect. Also, as I said in an earlier post it seems to be that the problem isn't what I thought it was.

 

If my player character is in range of the actor, they seem to animate just fine so long as I can watch the transition. But if I leave a cell and enter a cell with them ALREADY in that animation, they float in an invisible chair.

Watching them transition, they sit normally as they should.

 

For some reason, some actors are immune to this like the child to brenuins left who sits on her knees the entire time. She will sometimes be crosslegged aswell, reguardless of wether I watch her transition or appear in the cell. She is unaffected by this mystery.

 

It's very odd.

Edited by VictoryRush72
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  • 2 months later...

Hey, just found this topic. I posted about it a while ago too. Still haven't been able to figure out what causes it. And like you said, it doesn't happen when I see the NPC sit down. I can even do a moveto player on the npc that sits in the air and he will sit down again in the right crossed legged way. Anyway this is my post:

https://forums.nexusmods.com/index.php?/topic/7595802-npcs-sit-in-the-air/

 

I'll check your loadorder, see which mods we both use to test some more. If you find out anything please let me know!

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