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Disallow enemy attacks during player killmove?

combat animations killcam killmove damage

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#1
DJD2010

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Hi everyone! Hope yâall doing well.
Iâm using critical hit and violens while having killmoves enabled without last enemy restriction, Iâm attempting a strategic difficult run and all that, but the only problem is that during the animations of the player kill moves/ backstabs enemies can still attack and they deal a lot of damage so Iâd have no chance to heal or move away.
So this is what Iâm asking basically, is there a mod that disallows enemies from hitting you during those specefic animations?
Iirc, the mod âAnimationsâ which had the player character play different animations during certain actions, had an option like that, so it should he theoretically possible, right?
Also if there are no mods that currently do that, any ideas of how this could be done jn CK? I might attempt doing it myself.

#2
thumbincubation

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Not sure how to accomplish that in CK, but Violens has a setting where the sheer horror of witnessing your kill move stuns enemies for a few seconds, which may give you the result you need.  They'll stumble and you can usually be finished your kill move and back on track, before they recover.



#3
DJD2010

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Not sure how to accomplish that in CK, but Violens has a setting where the sheer horror of witnessing your kill move stuns enemies for a few seconds, which may give you the result you need.  They'll stumble and you can usually be finished your kill move and back on track, before they recover.

Oh, sweet!

What about critical hit tho? Does violens consider that as a killmove as well or..?







Also tagged with one or more of these keywords: combat, animations, killcam, killmove, damage

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