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Fallout New Vegas Archive Invalidation Question


Zanderat

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Does this look correct?

 

 

SArchiveList=Vortex - BSA Redirection.bsa, Vortex - BSA Redirection.bsa, Vortex - BSA Redirection.bsa, Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa

 

Why is "Vortex - BSA Redirection.bsa" listed 3 times? Why is "Fallout - AI!.bsa" there at all? Thanks!

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Does this look correct?

 

 

SArchiveList=Vortex - BSA Redirection.bsa, Vortex - BSA Redirection.bsa, Vortex - BSA Redirection.bsa, Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa

 

Why is "Vortex - BSA Redirection.bsa" listed 3 times? Why is "Fallout - AI!.bsa" there at all? Thanks!

 

Very puzzled in Talos Plaza - I have no idea why three times. You need only one "Vortex - BSA Redirection.bsa," as I'm sure you already know. As for the "Fallout - All.bsa," I haven't a clue where that comes from or whether it's even needed. I don't see it in Fallout 4. Have you checked the "ini Tweaks" folder in your Fallout NV mod staging folder to see what's there?

 

EDIT

"Fallout 3" instead of "Fallout 4"

Edited by Augusta Calidia
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Good idea. I will check when I get home. Worst case, I will handle AI outside of Vortex. If it is a bug, I will report it.
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Does this look correct?

 

 

SArchiveList=Vortex - BSA Redirection.bsa, Vortex - BSA Redirection.bsa, Vortex - BSA Redirection.bsa, Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa

 

Why is "Vortex - BSA Redirection.bsa" listed 3 times? Why is "Fallout - AI!.bsa" there at all? Thanks!

 

 

Do you keep activating and deactivating the built in Vortex AI like people say to do with the other Archive Invalidated mods?

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No. In fact , I deleted my ini files and regenerated stock default ini files. I only opened and closed Vortex once. BSA workaround was already activated. I never touched it or toggled it.
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No. In fact , I deleted my ini files and regenerated stock default ini files. I only opened and closed Vortex once. BSA workaround was already activated. I never touched it or toggled it.

 

Mine has Two in it.

 

SArchiveList=Vortex - BSA Redirection.bsa, Vortex - BSA Redirection.bsa, Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
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So, I think the "Fallout - AI!.bsa" came from the GOG version I am using. I think the multiple "Vortex - BSA Redirection.bsa" entries is a bug. I am not sure it matters for functionality. But still......

 

I am going to clean up my ini and not worry about it.

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So, I think the "Fallout - AI!.bsa" came from the GOG version I am using. I think the multiple "Vortex - BSA Redirection.bsa" entries is a bug. I am not sure it matters for functionality. But still......

 

I am going to clean up my ini and not worry about it.

 

Since everything is working for me, I'm going to leave well enough alone and use it "as-is" ;)

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Very puzzled in Talos Plaza - I have no idea why three times. You need only one "Vortex - BSA Redirection.bsa," as I'm sure you already know. As for the "Fallout - All.bsa," I haven't a clue where that comes from or whether it's even needed. I don't see it in Fallout 4. Have you checked the "ini Tweaks" folder in your Fallout NV mod staging folder to see what's there?

 

Well, this is strange. The ini tweaks file my Fallout NV mod staging folder looks like this:

 

[Archive]

bInvalidateOlderFiles=1

bUseArchives=1

SArchiveList=Vortex - BSA Redirection.bsa, Vortex - BSA Redirection.bsa, Vortex - BSA Redirection.bsa, Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa

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One thing I am noticing is that you need to redeploy to get the BSA redirection method provided by Vortex to work. I am wondering if some of the people having trouble with FONV AI are missing that step.

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