Jump to content

Is there a mod known for removing doc mitchells house?


Recommended Posts

So I've working on a fresh heavily modded New Vegas setup, slowly rooting out problem mods and either removing or finding fixes for them, so far the game does run with the 142 mods I have installed butupon exiting the good doctors home to check everything was working I turned around and there was no house there (the only sign of his house existing being the flag that I think is meant to be attached to it that is floating in the air)

Just checking if anyone has encountered this before and knows if it's a specific mod or mod combo as it may take a while for me to work out the culprit.

Link to comment
Share on other sites

The most likely culprit is the "plugin cap" (which for this game is roughly 128-140). The cap is mostly a guideline as to "more than this the game starts to have memory issues" and it really depends upon the mix of plugins and textures involved and how much memory they collectively consume as to when that occurs. You have a limited amount (4GB when patched; 2GB by default) of memory available to the game and every plugin of any nature consumes some of that memory. Add to this that the game can be shown to have "memory leaks" which eventually cause it to CTD.

 

* Move any "inactive" plugins out of the game "Data" folder. They count against the "plugin cap" because they get loaded by the game engine if found, and can cause "Missing Master" problems. Please see the wiki "Missing Masters" article if you get that error message.

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last did so.

-Dubious-

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...