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Control speed of Gamebryo animation?


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Hi,

I'm using ObjectReference.PlayGamebryoAnimation("Open/Close") command to mimic animation of object using fake activator. The problem is that animation is immediate instead of smooth 1s animation you usually have, it just animates in 0,01 sec. In CK there is a way to control animation speed (preview static object with nif animation like chest eg.) I tried to use afEaseInTime argument of function but it just delays sound and do not impact animation speed at all. So question is there a way to control the speed of this kind of animation?

 

Thanks,

vl

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