hey guys, this might sound stupid, but i'm at my wits end here
this is my sResourceArchive2list line:
sResourceArchive2List=SeventySix - ATX_Main.ba2, SeventySix - ATX_Textures.ba2, SeventySix - 00UpdateMain.ba2, SeventySix - 01UpdateMain.ba2, SeventySix - 00UpdateStream.ba2, SeventySix - 01UpdateStream.ba2, SeventySix - 00UpdateTextures.ba2, SeventySix - 01UpdateTextures.ba2, SeventySix - MeshesExtra.ba2, SeventySix - 02UpdateMain.ba2, SeventySix - 03UpdateMain.ba2, SeventySix - 04UpdateMain.ba2, SeventySix - 02UpdateStream.ba2, SeventySix - 03UpdateStream.ba2, SeventySix - 04UpdateStream.ba2, SeventySix - 02UpdateTextures.ba2, SeventySix - 03UpdateTextures.ba2, SeventySix - 04UpdateTextures.ba2, SeventySix - GeneratedMeshes.ba2, SeventySix - StaticMeshes.ba2, SeventySix - 05UpdateMain.ba2, SeventySix - 05UpdateStream.ba2, SeventySix - 05UpdateTextures.ba2, Glowing Ammo.ba2, Glowing Bobbleheads.ba2, Shades.ba2, EVB76 - Meshes.ba2, EVB76 - Textures.ba2, FemaleUnderwear.ba2, MaleUnderwear.ba2, Glow.ba2, LockpickingBar.ba2, Glowing Cap Stashes.ba2, SilentCamp.ba2, WYFT.ba2, AppalachiaWarfare - Weapons.ba2, AppalachiaWarfare - Explosions.ba2, AppalachiaWarfare - Bullets.ba2, IRGSO.ba2, Casing1.ba2, clickghouls.ba2, UHDmap.ba2
now the problem is that notepad automatically has a line break after 1020 characters even with wordflow turned off, which means the mods after WYFT don't load in game. i know i can't be the only one that uses more than a just 5 mods, so please help, there must be a workaround for the game to recognize it as one complete line. can i rename the ba2 into numbers?
Edited by mepradayounada, 15 May 2019 - 11:28 PM.