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Item, Weapon, and Armor condition mods


Macnspam

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Sorry for a double post. I didn't realize I'd forgotten to talk about my other largest pet peeve about FO4 in my other post...

 

I know that the CND system was kindof a hit or miss for some people, but I've always felt like the problem in FO4 is that there's too many guns and not enough reason to be worried about anything when adventuring aside from running out of carry weight. Sure, the food and water system in Survival mode keeps people consuming resources, but when you have dozens and dozens of settlements all producing excess food and water or you craft a metric ton of steaks it just trivializes the entire point of it being a "survival mode". I only ever really felt challenged by the beginning of the game!

 

I guess what I'm getting at is, I've tried alot of "hardcore" survival mods and pretty much felt like the only challenge that was provided was your HP regeneration was nonexistent and your defense stat meant nothing as you died in exactly one shot to the arm. But none of them ever really create difficulty in resource management such as how (Dare I say it) Fallout 76 does by making things spoil, making things break, and requiring your junk to be put to use mending those broken things. I guess it's an extremely complex system and incredibly difficult to input into the game, so I apologize in advance if I've upset anyone.

 

That said, I was wondering if it's even POSSIBLE to make a durability/CND system for items, weapons, and armor in the game or not. Like, for Power Armor, each piece has an HP value on it upon which running out, it breaks and is replaced with a broken version in your inventory... could that system be replicated onto, say, food to make it spoil as it takes damage over time? Could it be used to make weapons break after exactly XXXXHP worth of shots have been fired?

 

Any insights into this would be really great to hear about!

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