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Hedge Lord's Hold


Adipose

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I'd like to see a SMALL fortified hold, a kind of Motte and Bailey, that's got the basic smithing, enchanting and alchemy works...including a smelter. In addition, I'd like it to have accommodations for me and five followers. Sleeping arrangements needn't be beds or some such. I'm perfectly fine with a room large enough to accommodate six bedrolls that I can make and drop on the floor...and NOT have them disappear into a bit quicksand. There are a couple of small hold mods that are nearly correct, but not quite. Btw, before the basement bedroom mod became available for Lakeview, I'd leave the back room empty and load it up with bedrolls. Works fine. An awful lot of castle mods, etc. tend toward overkill. Modders often seem to go accessory nuts, I suppose because they can. Seems to me that the KISS principle applies to mods as often as it does to real world activity. Just do what needs to be done and leave it at that. The more complicated a mod becomes, the greater the opportunity for glitches. Bits seem to be fickle creatures that require simple, clearly defined direction. The adventurers tent mod is probably a good example of what I have in mind...though it could be simplified and still work. Btw, the modder who did the tent is, needless to say, very good. For the most part, it works flawlessly...if you follow the directions.

 

Ya know, come to think of it, I'd like to see a game centered in the early Middle Ages that's built around the story of a minor lord who, fleeing conquering hordes, finds a remote mountain valley with an easily defended pass at the entrance. He then fortifies the pass with a small hold, and proceeds to develop the valley. Using that as a base, the lord then, slowly but surely, begins to expand his power in the mountain region until he becomes a local power. The game ends there...or does it?

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