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From Game to Mod


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If I understand the question right, my answer is that everything that occurs in a mod during the current save, will be saved in that mod so to speak, when the game is saved again. This is why, during the testing phase, you don't save while the mod is active.

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I'm not sure if you can do that at all. If you got a player house mod, and you go into it in-game, and place a bunch of weapons on a table. They won't be there if you load the mod in the CK, because that info is stored in your savegame. At least in my experience it seems to be...

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I'm not sure if you can do that at all. If you got a player house mod, and you go into it in-game, and place a bunch of weapons on a table. They won't be there if you load the mod in the CK, because that info is stored in your savegame. At least in my experience it seems to be...

And if all the requirements are loaded as well, or I can't do that?

Basically, what I want, is to modify the mod (lights, add items, etc) and save the changes as the mod, so I wouldn't have to make them in every of my new playthroughs. What do I need for that?

 

Thanks for the replies guys.

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  • 10 months later...

You want to use some type of positioning mod, like Decorator Helper or Jaxonz Positioner, in game, stick a shield to a wall (for example) and then have it persist through new games?

 

If there is a way to do this, it's way beyond my skills. The only thing I could think of would be for someone to develop a tool to create a mod based on information from the game saves, or possibly to create a positioning mod that is capable of exporting its changes to creation kit or xedit, to allow for those changes to be made into a separate mod.

 

If such a thing can be done, it would be amazing. I don't think Jaxon is modding anymore, but CD Cooley (creator of Decorator Helper) is still here. You might sneak over to the Decorator Helper page, or send him a PM, and see if he has any insight on it. Failing that, you could join the xedit discord and float it past the devs, to see if xedit could be used to extract the data needed to do it.

 

It's a very interesting concept, and could be an amazing feature, if it can be done. That being said, in the here and now, I'd probably open creation kit and attempt to recreate my decor there. If you're decorating with assets from multiple mods, you may need to load them all as masters, or extract their assets to loose folders, so your mod can be pointed to them. That would, of course, require permission from the various mod authors, if you were planning to release it for others.

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