Batman Arkham Knight - Blurry Removal
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Batman Arkham Knight - Blurry Removal
Started by
Site Bot
, May 28 2019 03:20 PM
59 replies to this topic
#1
Posted 28 May 2019 - 03:14 PM

#2
Posted 18 June 2019 - 06:39 PM

You forgot to tell where is Chromatic Abberation and film grain in settings
#3
Posted 19 June 2019 - 03:26 PM

in graphics settings
#4
Posted 09 November 2019 - 08:08 AM

ReShade doesn't seem to like Lightroom for me, as I get an error basically saying some syntax is wrong and undeclared identifiers exist. It also says it can't open it, oddly enough.
#5
Posted 09 November 2019 - 09:55 AM

Try to download this shader from shader collection library - https://github.com/martymcmodding/qUINT, also make sure you selected DX10 method for BatmanAK.exe
Edited by jtt211, 09 November 2019 - 09:56 AM.
#6
Posted 09 November 2019 - 12:33 PM

Okay, so I fixed the crashing issue (restart, I'm dumb for not doing that in the first place), and I downloaded the file off GitHub, but I'm getting the exact same error.
Edited by JamesKiro, 09 November 2019 - 01:05 PM.
#7
Posted 09 November 2019 - 01:12 PM

Okay, the problem was you didn't include qUINT_common, a file which is called by qUINT_lightroom and uses several of the variables created in qUINT_common.
#8
Posted 03 January 2020 - 10:42 PM

I followed all of the instructions at the "Partially Post-Process Removing code" section, but it didn't work. Any workaround? Other means?
#9
Posted 06 January 2020 - 10:11 PM

create console.txt in this path - Batman Arkham Knight\Binaries
paste this code in CONSOLE.txt
set Engine.PostProcessEffect bUseWorldSettings false | Set Materialeffect bShowInGame false | set PostProcessVolume bEnabled false | set Engine.PostProcessEffect bShowInGame true | set Engine.PostProcessEffect bAffectsLightingOnly false
turn off DOF: set BmGame.R3rdPersonCamera Debug_TurnOffZoomDof 1
Create BmInput.ini in this path - Batman Arkham Knight\DLC\356474\Content\BmGame\Config
and paste this code:
[Engine.PlayerInput]
.Bindings=(Name="F12", Command="exec CONSOLE.txt")
If you haven’t done anything with the game files before, then I recommend trying to check game cache, if you have steam version of the game, if the version is EGS, then reinstall the game. P.S. this code working on all game versions EGS&Steam
paste this code in CONSOLE.txt
set Engine.PostProcessEffect bUseWorldSettings false | Set Materialeffect bShowInGame false | set PostProcessVolume bEnabled false | set Engine.PostProcessEffect bShowInGame true | set Engine.PostProcessEffect bAffectsLightingOnly false
turn off DOF: set BmGame.R3rdPersonCamera Debug_TurnOffZoomDof 1
Create BmInput.ini in this path - Batman Arkham Knight\DLC\356474\Content\BmGame\Config
and paste this code:
[Engine.PlayerInput]
.Bindings=(Name="F12", Command="exec CONSOLE.txt")
If you haven’t done anything with the game files before, then I recommend trying to check game cache, if you have steam version of the game, if the version is EGS, then reinstall the game. P.S. this code working on all game versions EGS&Steam
Edited by jtt211, 06 January 2020 - 10:17 PM.
#10
Posted 28 January 2020 - 07:27 PM

Hello,
Amazing work, i used DSR 4K shaders. But 2 problems in game :
qUINT_lightroom don't compile ?
And i loose the Oracle image when Batman speak to her ; any idea ?
Thx for you help.
Amazing work, i used DSR 4K shaders. But 2 problems in game :
qUINT_lightroom don't compile ?
And i loose the Oracle image when Batman speak to her ; any idea ?
Thx for you help.
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