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Where is Strength-based melee damage derived, and can it be modified?


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As we're all familiar, perk points invested in Strength Training also increases (albeit slightly) damage with all melee weapons. Does anyone know where this calculation happens and whether I can modify its' magnitude, or is it hardcoded beyond my control? Either way, many thanks

 

Edit:

For clarification, I'm looking to increase the degree to which perks invested into Strength Training will affect melee & unarmed damage from 10%, to say, 100% (just for funsies). But also, knowing how and where other Training perks affect other aspects of gameplay will be helpful for more mod projects I have in mind. So far I've deducted that Training perks ping a Quest stage, which in turns increases the stat that called it by 1, but where are the hidden benefits of each stat actually derived from, and where would I go to modify them?

 

I've thus far been guided to the Formula which causes the effect I'm describing (iDamageStengthBase + (STR * iDamageStrengthMult)), and have been pointed in the direction of Combat Styles, but haven't been able to establish a link between the two. Any further guidance would be appreciated.

Edited by NexusElder
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The formula is 1 + (STR * 0.10)

 

So if it's using the editable game settings:

 

Formula = iDamageStengthBase + (STR * iDamageStrengthMult)

Now this sounds like exactly what I'm looking for. Forgive my naivety, but whereabouts would I find such an editable game setting in the Creation Kit, or would that be going about it in the wrong fashion?

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The formula is 1 + (STR * 0.10)

 

So if it's using the editable game settings:

 

Formula = iDamageStengthBase + (STR * iDamageStrengthMult)

Now this sounds like exactly what I'm looking for. Forgive my naivety, but whereabouts would I find such an editable game setting in the Creation Kit, or would that be going about it in the wrong fashion?

 

Game Settings are found in the Gameplay tab.

 

I didn't think about combat style.

Edited by Rasikko
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The formula is 1 + (STR * 0.10)

 

So if it's using the editable game settings:

 

Formula = iDamageStengthBase + (STR * iDamageStrengthMult)

Now this sounds like exactly what I'm looking for. Forgive my naivety, but whereabouts would I find such an editable game setting in the Creation Kit, or would that be going about it in the wrong fashion?

 

Game Settings are found in the Gameplay tab.

 

I didn't think about combat style.

 

Ah! Seems so obvious, the Gameplay Tab! What a wealth of information this has proven to be.

 

I've tracked down the two variables you mentioned, fDamageStrengthBase & fDamageStrengthMult and cranked them up to 1000, but interestingly enough this only affects Unarmed Damage as drastically as one would expect. Furthermore, fHandDamageStrengthBase & fHandDamageStrengthMult do nothing at all, from what I can tell, but suggest they should instead be responsible for the effects seen by the former modifications. Any thoughts?

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