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#31
brotherpaul1911

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Hey guys great job I dont understand why most of these changes werent implemented by obsidian themselves. I tried to make a multiclass shattered pillar monk and the wound limit is still 5. Does it only work on single class SP monk or its a bug on my end ? I dont use any other mods and the load order as suggested.

Thanks again keep up the good work !!!

Edited by brotherpaul1911, 13 June 2019 - 07:24 PM.


#32
Phenomenum

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In response to post #70895278.


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It's a Vortex issue. Please, try to install mod manually.

#33
Phenomenum

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In response to post #70897188.


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Thank you! We'll investigate this issue about Shattered Pillar multiclass.

#34
citrixscu

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In response to post #70895278. #70897948 is also a reply to the same post.


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Yup. Everything works great installed manually. Wanted to post this in case others were having trouble. Thanks for your great work on this.

#35
DragorTheDrake469

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So ive heard on the forums that you guys are planning on adding new trinkets to the game for priests and druids and tweaking some other items (Crimson Helm, Bauble of the Fin, etc) in the game to make them more effictive when can people expect this to be released at the latest i hope this does not come across as rude im just wondering and what other mods are planned in the future of this mod?

#36
Aemesh

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Very cool, and thank you all for this mod!

Btw, don't know if anyone else has experienced this, but right after I installed this, started a new game and finished the first ship fight, I got the old "error loading map/back to menu" bug thing from forever ago (haven't had this happen to me in ages, never found the culprit back then either).

edit: so, it's a conflict between Keyword module and Deadfire Tweaks: Vanilla Priest Rebalance

Edited by Aemesh, 14 June 2019 - 08:59 AM.


#37
Phenomenum

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In response to post #70906373.


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1. Trinkets for Priests and Druids as separate mod
2. Some other tweaks and improvements (items in particular) as part of Extra package.
3. Some icons tweaks and improvements.

That's all.

#38
Phenomenum

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In response to post #70909308.


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Thank you! Unfortunatelly, it's difficult to predict all possible conflicts between mods, so... everything can happen, in theory. We trying to make our CP compatible as possible. If you post your modlist, it will be helpful.

I also have about 10 small mods on top of our CP and the general rule about load order is:
1. CP Basic
2. CP Extra
3. Any other mods you have
4. CP Icons, Typos, Keywords

Try to change your load order in Mod Manager (in Game Options).

Edited by EVO_83, 14 June 2019 - 07:27 AM.


#39
Aemesh

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In response to post #70909308. #70909833 is also a reply to the same post.


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extended spell collection
longer food
better ghost galleon
more AI conditions
Slower days/Longer Nights
enhanced user interface
ancestor's memory to friendly target
Driving echoes friendly target
tt1 unique items
level cap 33
culture and backgrounds unlocked
Spoils of Caed Nua
Deadfire Tweaks (bundle version) <-----It's that one

edit - (load order is as you stated by the way) okay so after a bunch of tests and about a thousand murdered baby pirates, only one other module seems to cause the error: Deadfire Tweaks Vanilla Priest Rebalance. Game runs fine with all CP mods on, and with that DFT priest mod disabled. Clearly, it's always the Gods that mess things up. My Brute is agnostic, and them deities are being salty about it. Or it could be a mod conflict, either one.

Edited by Aemesh, 14 June 2019 - 08:48 AM.


#40
brotherpaul1911

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Also another bug/crash I keep experiencing is my shifter/barnarian multiclass whenever I shift to stag, guessing maybe with carnage from both druid and barbarian clashes?
Keep up the amazing work ! !!
EDIT: the rest of spiritshift forms work fine

Edited by brotherpaul1911, 14 June 2019 - 09:16 AM.





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