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skyrim race help issue sck problem blender nifskope

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#1
wilwhitt56

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hello there, im trying to make a race for skyrim but im having a few issues that i neep help with

 

1.im having issue with blender where i followed the directions to be able to import/export Nif files, but I cant export them when im done. i get this error every time i try to export. https://imgur.com/a/TqlTVem

 

2.the race im making is suppose to have a curse on them that makes people want to kill them on sight. the way you can temporarily lift the curse is by going to these shrines scattered around skyrim. eventually over maybe a month in-game you can do a quest where you can have the curse removed for good. What do i need to do to create and tie in the curse, the shrines, and eventually the quest?



#2
JerisEnigma

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The error seems to be a line of bad code, but I've never had any luck exporting from Blender, or editing python scripts, so I don't know how to fix that, sorry.

 

For the curse however, I gotcha! Basically, you'll want to write a script to add or remove the player from the curse's faction.

A script on the shrines can remove it, and start/reset a timer or decrease a 'days passed' counter, that will re-add the faction when it runs out.

You'll also want a script to start your quest after 30 days, and maybe one to disable the shrines after it's complete to avoid reacquiring the curse accidentally.

 

There are TONS of tutorials for both, so just use google and pick something typed out or on youtube, depending on what you prefer.

A good place to start, in my opinion, is the link below. The narrator is kind of unorganized, and he does make some mistakes, but it was a great primer for me when I was figuring out the basic quest system:

https://www.youtube....h?v=Z8v1BcVNwLU

 

Another great way to learn or practice scripting, is to just copy and edit existing in-game effects. 

Copy the script from a normal shrine and edit it to add your faction instead of its blessing, change the message text that comes up, etc.

The reanimation spells have timers, so look into those, too. 

 

NOTE: If you haven't already, you'll need to unpack the Scripts.rar file beforehand, or you won't be able to open the script sources. 

Depending on how/where it extracts to, you may need to move it into (or first make) the folder Skyrim->Data->Scripts->Source.

You'll know they're in the right place if "Edit Source" is no longer greyed out in the CK. If it IS, you need to move something up or down a level.


Edited by JerisEnigma, 10 June 2019 - 12:05 AM.


#3
wilwhitt56

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The error seems to be a line of bad code, but I've never had any luck exporting from Blender, or editing python scripts, so I don't know how to fix that, sorry.

 

For the curse however, I gotcha! Basically, you'll want to write a script to add or remove the player from the curse's faction.

A script on the shrines can remove it, and start/reset a timer or decrease a 'days passed' counter, that will re-add the faction when it runs out.

You'll also want a script to start your quest after 30 days, and maybe one to disable the shrines after it's complete to avoid reacquiring the curse accidentally.

 

There are TONS of tutorials for both, so just use google and pick something typed out or on youtube, depending on what you prefer.

A good place to start, in my opinion, is the link below. The narrator is kind of unorganized, and he does make some mistakes, but it was a great primer for me when I was figuring out the basic quest system:

https://www.youtube....h?v=Z8v1BcVNwLU

 

Another great way to learn or practice scripting, is to just copy and edit existing in-game effects. 

Copy the script from a normal shrine and edit it to add your faction instead of its blessing, change the message text that comes up, etc.

The reanimation spells have timers, so look into those, too. 

 

NOTE: If you haven't already, you'll need to unpack the Scripts.rar file beforehand, or you won't be able to open the script sources. 

Depending on how/where it extracts to, you may need to move it into (or first make) the folder Skyrim->Data->Scripts->Source.

You'll know they're in the right place if "Edit Source" is no longer greyed out in the CK. If it IS, you need to move something up or down a level.

thanks, ill give this a go later. also, do you know of any software that will let me edit vertices on a model, or at the very least convert a blender/3ds file to nif?

Edit:that link you gave was for making a follower, not for a quest

EDIT: i also forgot to mention, I have NOOO experience with scripting, like, at all. just FYI


Edited by wilwhitt56, 10 June 2019 - 11:41 PM.


#4
wilwhitt56

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The error seems to be a line of bad code, but I've never had any luck exporting from Blender, or editing python scripts, so I don't know how to fix that, sorry.

 

For the curse however, I gotcha! Basically, you'll want to write a script to add or remove the player from the curse's faction.

A script on the shrines can remove it, and start/reset a timer or decrease a 'days passed' counter, that will re-add the faction when it runs out.

You'll also want a script to start your quest after 30 days, and maybe one to disable the shrines after it's complete to avoid reacquiring the curse accidentally.

 

There are TONS of tutorials for both, so just use google and pick something typed out or on youtube, depending on what you prefer.

A good place to start, in my opinion, is the link below. The narrator is kind of unorganized, and he does make some mistakes, but it was a great primer for me when I was figuring out the basic quest system:

https://www.youtube....h?v=Z8v1BcVNwLU

 

Another great way to learn or practice scripting, is to just copy and edit existing in-game effects. 

Copy the script from a normal shrine and edit it to add your faction instead of its blessing, change the message text that comes up, etc.

The reanimation spells have timers, so look into those, too. 

 

NOTE: If you haven't already, you'll need to unpack the Scripts.rar file beforehand, or you won't be able to open the script sources. 

Depending on how/where it extracts to, you may need to move it into (or first make) the folder Skyrim->Data->Scripts->Source.

You'll know they're in the right place if "Edit Source" is no longer greyed out in the CK. If it IS, you need to move something up or down a level.

thanks, ill give this a go later. also, do you know of any software that will let me edit vertices on a model, or at the very least convert a blender/3ds file to nif?

Edit:that link you gave was for making a follower, not for a quest

EDIT: i also forgot to mention, I have NOOO experience with scripting, like, at all. just FYI

 

enigma, you there



#5
JerisEnigma

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Get one of the beta releases of Nifskope, if all you need to do is move a few vertices. They have an "unstable" version with full vertex editing.

If you need to do heavier editing, or make new models, you'll have to look into 3ds max tutorials. Blender sucks for Skyrim and unfortunately that's all I've tried lol.

 

Yes, the video is for a custom voiced follower... the way the game builds dialogue trees is with the quest system. :smile:

It uses a very basic quest so it can detect things like after you say "hey, follow me", that option will go away when they're following.

Like I said, it's a great primer, especially since that guy explains safe guards for checks like that, so after you dismiss the follower it will properly reset the "quest" to stage 1, allowing you to re-recruit them again later.

 

Again, for a total newb at scripting, I recommend copy-pasting existing scripts and doing small edits to figure out how they work.

Most scripts have lines that start with ; which are notes from the original scripter, not actual code, so it's even easier to wrap your head around. Literal in-code explanations like " ;this is in case our target doesn't spawn right "

Scripting isn't like super complicated or cryptic or anything, you just have to get the hang of it! That said lol... https://pbs.twimg.co...ku_IAAAIHmi.png


Edited by JerisEnigma, 11 June 2019 - 10:59 PM.


#6
wilwhitt56

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Get one of the beta releases of Nifskope, if all you need to do is move a few vertices. They have an "unstable" version with full vertex editing.

If you need to do heavier editing, or make new models, you'll have to look into 3ds max tutorials. Blender sucks for Skyrim and unfortunately that's all I've tried lol.

 

Yes, the video is for a custom voiced follower... the way the game builds dialogue trees is with the quest system. :smile:

It uses a very basic quest so it can detect things like after you say "hey, follow me", that option will go away when they're following.

Like I said, it's a great primer, especially since that guy explains safe guards for checks like that, so after you dismiss the follower it will properly reset the "quest" to stage 1, allowing you to re-recruit them again later.

 

Again, for a total newb at scripting, I recommend copy-pasting existing scripts and doing small edits to figure out how they work.

Most scripts have lines that start with ; which are notes from the original scripter, not actual code, so it's even easier to wrap your head around. Literal in-code explanations like " ;this is in case our target doesn't spawn right "

Scripting isn't like super complicated or cryptic or anything, you just have to get the hang of it! That said lol... https://pbs.twimg.co...ku_IAAAIHmi.png

thanks man. also when i mean edit, i mostly mean remove or deleting a large portion of vertices, dot-by-dot. will the beta nifskopes allow me to do that? 



#7
wilwhitt56

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Get one of the beta releases of Nifskope, if all you need to do is move a few vertices. They have an "unstable" version with full vertex editing.

If you need to do heavier editing, or make new models, you'll have to look into 3ds max tutorials. Blender sucks for Skyrim and unfortunately that's all I've tried lol.

 

Yes, the video is for a custom voiced follower... the way the game builds dialogue trees is with the quest system. :smile:

It uses a very basic quest so it can detect things like after you say "hey, follow me", that option will go away when they're following.

Like I said, it's a great primer, especially since that guy explains safe guards for checks like that, so after you dismiss the follower it will properly reset the "quest" to stage 1, allowing you to re-recruit them again later.

 

Again, for a total newb at scripting, I recommend copy-pasting existing scripts and doing small edits to figure out how they work.

Most scripts have lines that start with ; which are notes from the original scripter, not actual code, so it's even easier to wrap your head around. Literal in-code explanations like " ;this is in case our target doesn't spawn right "

Scripting isn't like super complicated or cryptic or anything, you just have to get the hang of it! That said lol... https://pbs.twimg.co...ku_IAAAIHmi.png

thanks man. also when i mean edit, i mostly mean remove or deleting a large portion of vertices, dot-by-dot. will the beta nifskopes allow me to do that? 

 

idk what to do. ive hit a brick wall with this s***. all im trying to do is simply these with the model:

1. remove some feathers off of both the male and female bodies

2. adjust the tail feathers to be shorter

3.adjust the feathers to fit better with the bodies

all 3 of these i have done, but i cant  use them in skyrim without converting them to nif, which i cant do because as you said, blender sucks for skyrim. I just want to ask, do you know of any software, any application, ANYTHING that can convert either a blend or 3ds file to nif?? thats honestly all i need to do.







Also tagged with one or more of these keywords: skyrim, race, help, issue, sck, problem, blender, nifskope

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