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Messages: Handling large volumes of text.


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My current mod project relies on using message boxes to emulate a text adventure a la Sunless Sea. That means big fences of text that can get very, very long, with very verbose choices. At the moment, these message boxes overflow past the top and bottom of the screen, meaning most of the exposition ends up cut off, and response options are mostly inaccessible. It gets really bad with character dialogue, since that means a lot of linebreaks.

 

I know I can part them out into smaller messages, and I already have a framework in place for that, but I want to know if it's possible to get around that. I'd prefer to have a scroll bar or something similar to work with, but I don't know if anything like that is even remotely possible.

 

Is it possible to make these big boxes accessible without breaking them up?

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Much as I've been saying it a lot lately, that's well out of my league. Every tool for the task I could find was behind a price tag, and I've got a lot less money than I do elbow grease.

 

Guess I'll have to roll up my sleeves and do it the old-fashioned way. Thanks, anyhow.

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